10°

Bonus Round - Episode 409 - Game Design Legends Pt. 3

From Deus Ex to Mortal Kombat - even with the fresh innovation of Scribblenauts, our all-star panel takes their voices to PAX in this exclusive discussion only for GT. Warren Spector, Ed Boon and Jeremiah Slaczka discuss the past, present and future of video game design. Plus - we take audience questions straight from the PAX attendees!

Courtesy of GameTrailers

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gametrailers.com
80°

The Game Awards will beef up security to prevent stage-crashers this year

Don't expect a repeat of last year's on-stage weirdness.
One of the more memorable moments in the 2022 Game Awards came courtesy of a kid who crashed FromSoftware's acceptance of the Game of the Year award for Elden Ring. Don't expect something similar to happen in 2023, though

H9159d ago

They should, it's a disgrace, it couldn't get worse than last year

RaidenBlack158d ago

well they did Wishlist for the next GTA last year ... and we final got the official announcement this year .... so ...
...
any "Bill Clinton wants to play Half-Life 3"-stage-crashers this year, plz?

anast158d ago (Edited 158d ago )

The stage crashes made a boring sales pitch fun. But yeah, there is a security concern.

H9158d ago

Well it's more that stealing the thunder from From Soft last year, the GTA guy was at the start of summer game show so people forgot about him as the show gone on, but the bill Clinton guy stayed talked about the most

RAFTECH26158d ago

They need to..... because of what Lord Spencer will announce.... will make everyone throw a fit

jambola158d ago

Last year is was a kid making a joke
At summers games fest it was 2 worthless pathetic adults crashing the middle to be assholes and copy a child for attention

100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel251d ago (Edited 251d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

50°

KingsIsle Lands At Pax West

This may be interesting. KingsIsle Entertainment is setting up shop at Booth #745 to offer visitors a complete Wizard101 and Pirate101 welcome.