From Deus Ex to Mortal Kombat - even with the fresh innovation of Scribblenauts, our all-star panel takes their voices to PAX in this exclusive discussion only for GT. Warren Spector, Ed Boon and Jeremiah Slaczka discuss the past, present and future of video game design. Plus - we take audience questions straight from the PAX attendees!
Courtesy of GameTrailers
Don't expect a repeat of last year's on-stage weirdness.
One of the more memorable moments in the 2022 Game Awards came courtesy of a kid who crashed FromSoftware's acceptance of the Game of the Year award for Elden Ring. Don't expect something similar to happen in 2023, though
Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.
My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.
SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.
MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.
This may be interesting. KingsIsle Entertainment is setting up shop at Booth #745 to offer visitors a complete Wizard101 and Pirate101 welcome.