Continued investigation of the maps of Final Fantasy XIV reveals it is either hiding a sublime puzzle mini-game (a welcome addition for those waiting for their counters to reset), or as some are starting to fear, is the ultimate in slapdash production values from the company that couldn’t be bothered to include towns in its last major title.
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Final Fantasy XIV producer Naoki Yoshida has revealed that the collaboration with Final Fantasy IX has no relation to a potential remake.
Today, during a panel at PAX West, Square Enix showcased a couple of interesting screenshots for Final Fantasy XIV fans.
Interview with Naoki Yoshida from Eurogamer talking Final Fantasy 14 and Xbox support
I think they just wanted to make their world big and vast, which IMO was a bad idea, because running for 15 minutes straight in a world that looks the same everywhere you go (as long as your in the same country) to go to the next town, isn't fun.
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the beta has shown me that the game won't be what i wanted at launch so im changing me pre-order to cataclysm instead.