GameInformer's Jeff Akervik writes: "Ok, so let's get this straight: You're going to punish me for dying (because dying in and of itself isn't punishment enough, obviously) by making me trek all the way back to the point in which I had just lost my life only to make me sit through a sequence I've already seen and have absolutely no interest in seeing again? What year is this, 1997? This type of game design should be dead and long gone by now. And yet here we are in the year 2010. What am I missing here?"
Stellar Blade might be the hot game right now, but we already got a better version of it more than half a year ago.
Stellar blade is currently higher than lies of p on metacritic with 40 more reviews. No shade on Lies of P but just pointing that out.
But i don't even know why compare them? Because both are souls type games?
Then you can just reuse this article all the time and say Elden Ring is "whatever new souls game" but good for every new souls game.
Stellar blade hate articles must be rolling with clicks...
The Finals’ next update could reveal this mysterious 5v5 game mode, as Embark teases major changes to the free-to-play PS5 and Xbox FPS.
GB: "With this feature, we take a look at Novastar Entertainment's upcoming Europa and why it could end up being one of the biggest games of 2024."
I agree with you. I was really hyped for this game. The story, characters, and atmosphere hooked me in, but the lousy save system aggravated me. I also go stuck in the same spot, and just gave up and sold the game back.
I thought the save points were quite fair :)
1 thing he has got wrong though, is that a great many of the scenes in Darksiders can be skipped with the start button
I was born in 1982, and I do understand your comment that like the old games in the past, trial and error and repeated deaths will lead to satisfaction when you finally nail that bastard. However, as a person that doesn't have a lot of time on his hands due to work, and can kill maybe an hour a day escape from reality and play a game with a good story,and engaging characters, the individual should not have to be penalized by having to re do a mission again in order to advance the story. The perfect balance was done in Red Dead Redemption where if you die three times within a respective mission, they give you the option to skip to the next checkpoint with the warning that you will not get credit for completion of this mission, unless you re-do it. This gives the player the option to enjoy the story and not be frustrated with a certain level or mission that will prevent them from finishing the game.