IGN writes: "PlayStation Move hits store shelves on September 19th, and Sony has announced an eclectic collection of internally produced launch titles to go along with it. But non-Sony developers are working on Move experiences, too, and they'll begin trickling in soon after launch. One of the higher profile Move applications is an upcoming patch for Resident Evil 5: Gold Edition that adds a motion control option for Capcom's action shooter on the Move's launch day".
A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.
Resident Evil 5 launched 15 years ago today - and it continues to stand as a stepping stone from the good to the bad.
One of my favourites because of the co-op. Then Resi 6 arrived and the series nosedived further.
I enjoyed the game co-oping with a friend I know the game in solo the AI can be an idiot but RE5 is way better then RE6. I played RE6 with a friend if it wasn't cheap when I got I would have avoided RE6.
5 was excellent, still play Mercs with my brother.
I would love a fully remastered RE:5, with some added, reworked content. The DLC for 5 was also excellent.
6 was awful.
I never understood why the game was misunderstood. It was a fantastic game at launch and is still fun today to play. It’s as action packed as Resident Evil 4 was, yet that’s regarded a masterpiece 🤷♂️
it was "misunderstood" because they introduced co-op into the franchise at a time when people loved to have fake rage about co-op. like, you could play the game as a solo experience, but people chose to have their bandwagon rage because it was cool at the time lol
Try to cope with your friend through terror with this list featuring the best horror Co-Op games you can play today.
Why Capcom chose to use the motion control layout they did, it's like the dev's delikberately wanted to gimp the motion controls.
Why would you not use the trigger button to shoot? Why would you not use the Move motion controls to look? Why relegate that function to the analogue stick? Did Capcom let the interns patch the move controls?!?
I expected better. Hopefully other devs take this as a lesson on how Not to do motino controls!
"Resident Evil 5's default 'Motion A' scheme maps the quick-turn to the wand's X button, which makes zero sense to me because it puts the directional movement (left stick) and the actual quick-turn button (X) on two different hands."
Woah you mean like on a regular controller???? Those capcom boys are losing their shit over there
Capcom seem to slowly be losing the plot :|
Reviewed by a guy who was already annoyed by RE5s original control layout. Took further opportunity to gripe over pre-existing issues.
Sounds good though, overall. I mean RE5 is no different with a normal setup, Capcom don't want you shooting with the 'triggers' on a normal controller either.
I'd like to see Move support for lost planet 2 next, that game has 'bounding' already, so it's literally built for motion controls.
see it being developed for REsi 5( if they make it) from day one