A few years ago, I was contracted by a magazine specialising in electronic entertainment to pen a top ten list of video games you should play before you die. My list featured several surprises, but, to the shock of no one, <I>Broken Sword: Shadow of the Templars</I> ranked highly.
Broken Sword: The Shadow of the Templars celebrated its 25th anniversary in October 2021. To mark such a momentous occasion, Alternative Magazine Online is proud to present an exclusive look back at the game’s development with British video game designer Charles Cecil, co-founder and Managing Director of Revolution Software!
Broken Sword is point and click royalty. Charles Cecil spilled the beans on its future, its Nintendo Switch port and more.
From GameWatcher: "Revolution Software are celebrating their 25th Anniversary with a special collection of the company's full catalogue of adventure games, including the Broken Sword series, Beneath a Steel Sky, Lure of the Temptress and In Cold Blood. The ‘Revolution: the 25th Anniversary Collection’ will be released on the 11th March, 2016 at a price of £29.99 / €39,99 exclusively for the PC."
I think it's about time I jump into this series. Good to see they will package everything into one neat, little unit.
I agree that the original version is somehow more pure and better in the overall sense, but this game is still one of if not the best adventure games of all time, and the new chapters absolutely add to the mythology and the story of the series, the characters, and this particular plotline. I was shocked and awed by some of the new stuff. I love it! The new puzzles were definitely not very interesting, though, but it doesn't detract so much from the game as to render it a mediocre offering, especially at the 10 dollar price point.
I bought this for Wii when it launched at 50 dollars, and it was worth that. The PC version launching at 10 is an absolute STEAL, and it's far better than the Wii version to boot, with much better controls.
Playing through Director's Cut was very disappointing for me. I'd hoped that the trip back to PC taking over a year would mean a lot of things have been fixed, but, frankly, despite the time taken, the game doesn't feel finished. The audio is off, scenes end prematurely and the game talks down to you, assuming you'll get stuck at every step and waiting for you with a hint book and a cup of marshmallow-filled hot chocolate.
I got the DS version on release, and the loss of voice acting really dialled the game down for me. But I'm not sure if I'd rather have no VAing at all or the hotchpotched efforts put forth here.
This was a game I really wanted to love. Curse you, reality!
There's also a big question mark you can click whenever you feel the need to get help, all the hotspots highlighted, and no more mistakes punishable by death.