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A New Way of Looking At Videogames

What is art? There is no single, workable definition. Is art just something that makes us feel? Or reflect? Roger Ebert, normally a rational and witty writer, concluded not long ago that videogames are not, and can never be, art, despite never having played one and being unable to offer a definition of art. Though this conclusion has little validity, Ebert revealed, subtextually, an important point. There is very little in the way of academic-style discourse on videogames.

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jinofthesheep5403d ago

well, someone should just get on with writing critical theory behind videogames in a similar style to traditional media (i.e. literature, film, tv, art). once that happens, you'll see videogame studies cropping up in universities around the world...

TomFG5403d ago

that's the idea. i studied film at university so i'm going to try and apply some of what i learned there, and upload everything i do to bluesungames. hopefully others will want to contribute too.

50°
8.2

Dragon Is Dead Review | NoobFeed

Adiba from NoobFeed writes- The ruthless, difficult roguelite Dragon Is Dead unashamedly displays its influences. For players who like to master difficult mechanics, the game offers comprehensive character customization, tight, gratifying combat, and a rewarding gaming loop. Although it struggles with level diversity, narrative depth, and sometimes annoying difficulty spikes, it's a promising and heartfelt game.

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noobfeed.com
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Little Nightmares 3 finally gets release date, Nintendo Switch 2 version, new trailer

Little Nightmares 3 release date finally revealed following a delay, and it's coming before Halloween - watch the new trailer.

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nintendoeverything.com
50°

Borderlands 4 offers billions of guns, a non-linear story, and a deadly new world to explore

Borderlands 4 marks the franchise’s boldest evolution yet, introducing a non-linear campaign structure, a new world called Kairos, and an antagonist who controls time itself. Built on Unreal Engine 5, the game enhances weapon customization, expands endgame content, and brings back familiar characters in surprising ways. Sector spoke with producer Chris Brock and lead writer Taylor Clark about the engine switch, narrative shifts, and how they aim to balance chaos with control.

anast3m ago

"billions of guns"

This should be concerning.