Joystiq has posted a 9-min video review of the Nintendo DS' recently released (in Japan) Star Fox Command. The review covers controls (all touch screen except shooting) and the WiFi online play portion.
BLG writes: "The original titles are classics with near-infinite replayability. Later releases, however, have stumbled. Usually, they’re hampered by attempted innovation with new control schemes or gimmicks. Still, there’s a lot to enjoy with the beloved Nintendo franchise. To celebrate, we’re going to rank the best Star Fox games in the franchise. To come up with the order, we’re mixing in a little bit of Metacritic ranking and author opinion."
In just a few console generations, Star Fox went from being one of Nintendo's premier franchises to a languishing also-ran. What happened to this once proud series, and how can it get its mojo back moving forward?
Great article, though I disagree somewhat with certain sections - especially regarding the handling of the characters in Assault. I fully agree with the conclusion, Star Fox was meant to be a simple and straightforward experience, therefore most of the innovations implemented in the newer titles, like the Command's tactical sections, Assault's on foot missions or Zero's controls end up affecting the core gameplay in a negative way.
If instead of simply "innovating", Nintendo would focus on improving in what past games did right. The franchise would be in a much better shape.
I liked Star Fox Assault, especially how it doesn’t try to chase after Star Fox 64’s ghost so many times.
Finally after so many years someone talks about Starfox. Starfox 64 and Starfox adventures are the last great games from the series. Nintendo isn't showing him any love.
With Star Fox Zero due out in three weeks, Phil of SuperPhillip Central takes a look at one of the lesser adventures starring Fox and crew.