Eurogamer: "R.U.S.E. offers a pleasing dichotomy: historical wargaming, but with a spanking, modern engine, and a clever new interpretation of intelligence versus counter-intelligence. Granted, it takes some liberties with historical facts and the efficacy of certain weapons, which will doubtless grumble-up the odd purist. The cut-scenes are as rubbery as ageing Edam, and it's just so hard to care about the story that drives the campaign, or the characters that inhabit it; they only really serve to reduce the level of polish somewhat. But none of that is where R.U.S.E.'s appeal lies. It's brave, and manic, and fun to play, and that's everything it needs to be."