Because the Bottle Ship is locked down during your initial play through, it feels inconsequential, perhaps existing for the sole purpose of driving the story forward. The real meat of the game—of any proper Metroid game—doesn’t come until after Samus returns to the Bottle Ship to find something she “left behind”. At that point, you can go wherever you want, collect all the items, and fight a seriously awesome bonus boss. You’ll get a Theater Mode (which you’ll never watch) and access to concept art galleries. Ultimately, Other M doesn’t get good until you slog through the over-baked story; if you can handle that, you’ll be in for a real treat of a game.