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10°
6.0

Game on Net 2-Minute Review: Dead Rising 2 - Case Zero

Adam writes, "Straight off the bat, we would like to applaud Capcom for naming Dead Rising: Case Zero’s protagonist after the most amusing mechanic in the game. Smash multiple beers and chase them down with a rancid hot dog and you’ll have the pleasure of watching Chuck Greene live up to his handle by utterly upstaging the chick from The Exorcist. It’s certainly a neat trick for children's parties, but given Chuck’s innate resourcefulness, Capcom could have just as easily named the guy 'MacGyver II'."

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160°

Four new arrivals hit Xbox One Backwards Compatibility – Are they worth the return?

Carlos writes "Today adds more value to the Xbox Backward Compatible scheme, with four new arrivals making their way to Xbox One. But whilst we’ve seen our fair share of titles arriving on the program, not all have been the triple-A blockbusters that fans have craved the return of. So, with that in mind, here’s our thoughts on the latest backwards compatibility titles and if they are worth the return."

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Community2603d ago
neil3632603d ago

Full appreciate the frequency of new BC titles, but surely I'm not the only one who doesn't ever use them? I've got tons of native XO games to play rather than going back over the old stuff.

LexHazard792603d ago

Yes correct, you're probably not the only one. I also have a ton of Xbox One games. But I also had a decent collection of games that I bought digital for Xbox 360. Thanks to BC more than a handful have arrived and hopefully more. I need Marvel vs Capcom 2 but who knows if they're ever gonna release that one.

neil3632603d ago

Do you really find yourself going back through the 360 ones though? I loved my time with that console, but can't bring myself to go back.

But then, perhaps it's me. Very rarely do I complete a game, or watch a film, more than once.

obidanshinobi2603d ago

I'm playing GTA 4 at mo BC.
Amazing game, been almost 9 years since I played it on release.
Liberty City is still probably the best city created for any game ever IMO.
Before that I re-played Bioshock and RDR, both excellent games.
Pre-ordered GR Wildlands on the XB1 and I'm tempted to get Horizon ZD when a copy appears in my local CEX.
When Crackdown goes BC I shall be playing the shit out of that too.

neil3632603d ago

Can't deny it, great games. But some great stuff on the XO indie scene too. Not enough time to play everything!

2601d ago
AuToFiRE2603d ago

TL;DR - Deadrising 2 and the DLC (counting as the other games), and Cars 2.

2603d ago
obidanshinobi2603d ago

Where's Crackdown futhamuckas !!! Jeez.

2603d ago
2603d ago
90°

Dead Rising – Ranking the outbreak from worst to best

Carlos Writes "With Dead Rising 4 now out the door, and our playthrough finalised, we decided to take a look to see how it stacks up with the rest of the series entries. So here we are...ranking the full Dead Rising series from god damn worst, right up to the best zombie bashing offering that we've ever seen."

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Community2668d ago
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SlyBoogie19932668d ago
neil3632668d ago

I played the first, and I bought #4. Other than that, strangely haven't played any of the others. I'll get round to it one day though I guess.

90°

Vertical Slice Demos Provide a Clear-Cut Advantage

Hardcore Gamer: In game development terms, a “vertical slice,” is a gameplay segment of finished or near-finished quality that showcases all the planned features of a game to potential investors. At the start of a project, these are a massive sink for time and effort, since they essentially involve doing all the hard parts of finishing a game to complete one 10-minute section. Generally, they’re seen as a bad practice. However, toward the end of development, it’s a lot easier to pull assets together for a vertical slice. Of course, if you’re shopping your game around to publishers at that stage, you’re probably in a lot of trouble, but a standalone “vertical slice” can also serve as a strong alternative to a traditional demo.

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Community3716d ago
ChaosKnight3716d ago

Totally agree. It's so nice being able to try out a game without spoiling any of it. Bravely Default was genius in doing this and sold me on the game.

StockpileTom3715d ago

Doing a vertical slice as a VC/Publisher demo is an extremely risky move but it really is the best way to show off the talent of your studio and show a strong proof of concept. I believe SOF is doing this with H-Hour...

A vertical slice as a consumer demo really is a great way to show off a game and drive sales. Too many publishers would rather the advertising do the work and show only enough to lure people in. They seem to have it in their heads that demos will hurt their sales. (which it does... if you make a bad game/demo)

Publishers are so pathetic and risk adverse these days... how are consumers supposed to be confident in your games if you aren't confident enough to truly show them off in there purest form?