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5.5

Ninety Nine Nights II Review - NowGamer

NowGamer reviews Ninety Nine Nights on Xbox 360 - "To a western gamer it might seem like madness to clone the Dynasty Warriors (and other assorted Warriors) series, especially when it does such a prolific job of cloning itself. But Warriors games sell millions and millions of copies in Japan, so maybe it’s not that crazy. Except it’s a 360 exclusive and the 360 is yet to sell millions in Japan, and may never do so. So actually no, the Ninety-Nine Nights series doesn’t make any sense. It’s lunacy in C++ form. And to make matters worse, it’s not very good."

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xbox-360.nowgamer.com
blikz5369d ago

whispering* whispering* whispering*

kasasensei5369d ago

The first was shit, the second is, can't wait for the third!

splinter5369d ago

I actually rather like it.

kasasensei5369d ago

Oh man, don't you have anything better to enjoy?

FuturePerfect5369d ago

'pp' said this game would kill off the PS3 once :D

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260°

Top 10 Sequels Nobody Asked For

COGconnected: Some sequels come as a result of the artists behind it truly believing an IP deserves a second chance, could be improved with just a few small tweaks, or is indeed good enough to warrant a sequel. These ones do not.

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cogconnected.com
MrSec842399d ago

Loads of people asked for a sequel to Knack, including myself.

The first game was good fun, clearly rushed for launch, but a good launch title for PS4.

rainslacker2399d ago

Yeah, I know a lot of people who liked the game, and said they wouldn't mind a sequel which improved on the original.

SuperSonic912399d ago

Knack 2 is so much fun for couch co-op.

sprinterboy2399d ago

Great for co/op keeping the kids entertained

Platformgamer2399d ago

you stole the words from my mouth.
knack is so underrated

NotanotherReboot2399d ago

So how come "loads of people" didn't buy the game?

Teflon022398d ago

Half a milli is pretty fine for that game actually

rainslacker2398d ago

Loads of people did. Loads of people also played it on PS+.

Although, I don't really know what the actual numerical value is of a load, unless it's the kind of load that we usually see used to criticize Sony or its games.

Akarogg 2398d ago

It sold about as well as Doom on Switch

+ Show (3) more repliesLast reply 2398d ago
thepatientgamer2399d ago

The great dunk spoke, and knack 2 was goty before it even dropped. Spaghetti. Meatballs. Puerto Rico.

Amplitude2399d ago

Knack 2 and Kane and Lynch 2 were so good
Cool article though aha mostly all true.

Still waiting for Kanye and Lynch 3 to solve that insane cliffhanger ending

PhantomS422399d ago

I will always want more Naughty Bear. Those games are like bad SyFy movies, just so awful but so fun.

Retroman2399d ago (Edited 2399d ago )

Knack 1-2 was Fantastic...,.... hope Knack 3 being developed.
Can't wait for Ratchet and clank 2
Ps4

King_Noctis2398d ago

I wonder what would happen if Knack was multiplatform. Would people defend it that much.

rainslacker2398d ago (Edited 2398d ago )

I think people probably wouldn't even pay attention to it at all. There is no denying that exclusives do get a bit of a bump in notoriety. Same could be said for any number of mid-tier game which is multi-plat. It doesn't really get that much attention outside of an announcement, maybe an occasional screen shot or marketing blurb, and then some reviews on release. Quite a few mid-tier titles that are exclusive...especially those from 1st party, get a lot more attention.

That being said, the first one was pretty fun for a launch title. The second one was really good, although still had some room to do things better.

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100°

Number of on screen characters no longer a focus

Once upon a time it was all about polygons and numbers of enemies on screen at once. Now things have shifted.

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cramgaming.com
ShadesMoolah4489d ago (Edited 4489d ago )

Hmm, yes, I remember Kameo being a showpiece for Xbox 360 at launch with its dazzling number of on-screen enemies, game was pretty good as well.

It seems developers are more concerned with cutting back the scope and scale in favour of linear romps that afford them more resources to make a "prettier" game.

ATi_Elite4489d ago

Ha depends on what platform you play on!

Total War Rome 2 I expect 100K Romans spilling blood on Carthage.

Planetside 2 is 2000 Players and vehicles all over the place and it's done really well

Eve Online just had like 3000 ships battling it out in a Huge war while 19,000 ships at almost the same time waged war in another part of the Eve Galaxy

Number of on screen characters is very important in MMO's and RTS games.

MysticStrummer4489d ago

Any game portraying big battles online or off should have lots of onscreen characters. The ideal zombie game would also.

Chard4489d ago (Edited 4489d ago )

Heavenly Sword was really impressive with regard to the number of enemies on screen.
Also the lead up to the final battle in Skyward Sword, and Star Wars Rogue Squadron III Rebel Strike with all those TIE fighters flying around at once.
I'd like to see continued emphasis on it, as not that many games have truly achieved large scale battle.

4489d ago
delboy4489d ago

Lol the real real focus in game development now days is how much more game content you can cut out from final product, and offer it as dlc.

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100°

5 ridiculous moments in E3 history

A lot of ridiculous things happen during E3. Here's a roundup of the five most outlandish events.