"Zipper has given a nice peek into what shooters like MAG can do with the Move technology, and I'm looking forward to seeing where developers take it next."
either they need to learn how to play MAG or learn how to use the Move
I think both. I want move grr. I really think it will be fun to rock this game with.
the player may not have been good, but the motion controls look tight and responsive (especialy when he fired at the 2 enemies) now im more interested in move. :)
The main issue with Move is the fact that to control your direction when moving, you sort of have to bump the threshold near the sides of the screen. This sort of makes for an odd way of walking and turning and I'm sure many people will spend a lot of time doing strafing style sideways movements rather than bump the screen to turn. I almost wonder if it might not have been a better idea to put a analog stick on the Move controller just for movement and use the "pointing" of the controller strictly for aim with the reticle.
just have to make the aiming boxes as small as possible. I saw some picks of the options menus for move it'll let you do that. Change the size of the aiming/motion box.
Im pretty sure at the end of that match the player recieved the Brown ribbon which you recieve when you play like sh!t
Ah, I see what you are saying. That way the threshold closer to the center and the direction follows the reticle closer. I saw a few comments previously talking about changing the size of the "target box" but I didn't quite understand their meaning. If they are adjustable for all games that would be ideal and the different sizes would effectively adjust the "sensitivity" of how the movement follows the direction. Bubbles for the explanation, thanks!
I tried not to gettoo hyped for the move but I can't take it anymore the more I see the more I want it. I am officially hyped.
Man, I'm totally getting MOVE to play MAG. Dude playing in the video sucksass, only wanted to throw grenades. Come on, we want to see the accuracy of the pointer. Glad at the very end he got two kills, the control looked very responsive and accurate.
There is definitely some potential there. Especially when you think about playing with a Guncon peripheral. Looks like this is going to make shooters alot more intense and exciting.
Dead twice before even pulling the trigger, wtf?
Hmm, they should get an experienced MAG Player.
I still don't understand why the hell do they detach aim sight from the center in fps games,.. Someone please explain,.. Makes no damn sense,.. It's cool for a single player I guess,.. More imersive,.. but damn,.. don't know how well it will work,.. Just give us option to lock it,.. and use move as a damn mouse or dualshock ,..
i do like the golden eye factor tho
Because if it was locked to the centre of the screen then how would you do a 180 degree turn? Think about it.
They could make the movement 2:1 meaning that when the Move controller moves 90 degrees IRL -> in the game it moves 180 degrees... But this also means that small movement would be amplified by a factor of 2. So it could be a very shacky experience...
^that. ] Plus the move is really sensitive. Unlike the analog you can't just leave it. If the camera was locked on the reticule then your view would be extremely shaky.
They didn't fire a shot for nearly 2 minutes...
even when the guy doesnot know how to play mag, nor use the move, it looks like something i want to get my hands on
I don't get why they can't have the crosshairs stay in the middle of the screen like any other fps. The move would be just like using a mouse and that works for fps games why did they go the stupid route of the wii games that do this. I don't get it at all. They better not implement it like this for killzone 3 or i'm gonna be damn pissed off.
I'm gonna go ahead and guess that developers have considered that, but discovered in testing that it doesn't work so well. With a mouse, you can pick it up and set it back down and that's how you can turn completely around. With Move and the Wii-mote, there's no equivalent action, unless you map it to a button, which than takes a button away from doing other things. I do hope, though, that the edges that control view change can be moved toward the center more so that I don't have to go all the way to the edge of the screen.
Damn that's what i wanted move for. Well i'll just have to wait and see about it. Now i'm bummed out
The reports that I've seen all say that Move works pretty well the way it IS used in shooters (Move might just get me to buy RE5). I'm just saying that it uses the moving reticule system because it fundamentally can't be used quite the same way as a mouse for shooters. I'm also hoping developers can come up with a good camera control method for platformers and other games that don't have a reticule on-screen. I want Uncharted 3 to use Move, but not if it has to always be an over-the-shoulder camera.
oh its just bad !
The Wii was my first system this gen, and I loved the wii controls in medal of honor hereos and had a blast playing it online with friends because of those controls, also this was my first online game this gen and I was easily impressed at the time, So hopefully move will bring back those memories except improved.
Meh, looks like Move and MAG dont mix. I say this mainly because of the turning speed. It'll get you killed fast.
Don't know if anyone else notice this, but the first guy who knifed the person recording the video was "Raptor". I've seen him make videos on Youtube of just running around only knifing in MAG. Just thought that was kinda funny...
Yea I noticed it too, people like him ruin the game for newer players.
The Move controls seem terrible, but man, how good does MAG look now after a crapload of patches, tweaks, and improvements implemented by Zipper since the game first came out? It looks like a really solid FPS now; I may have to get back into the game.
This could have been a very good MAG player. It's a very steep learning curve to use. I've played MAG with Move several times, and I've seen the other game play videos (plural) from the MAG forums and this guy already doubled the kills I've experienced/seen. It may be nice, but it's going to be so steep a learning curve, I doubt anyone will stick to it for too long. Especially if that damn overpowered knife isn't fixed.
that guy is like a level 1,whats the point having a dick like that,testing the game,the kick of the guns at that level is stupid,get a level 60 playing or at least a level 20 so we can get a feel for it from a decent player.thats a camper twat right there,throw grenade idiots i don,t want to see sack that prat
it will feel alot more natural once people get the navigator controller , but I agree, I dont know why they didn't add a analog controller. You need an R3 button, I dont know, thats something Ive been saying since the PSmoves first unveiling but more people disagree with me on that than anything. Freakin noob fanboys.
Definitely getting Move, the control seems very responsive. Too bad the player sucked. And wtf they couldn't level the guy up a bit before doing the video? At such a low level your gun is shit, you have lower health and most importantly, firing and running reveals your position on the map.
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