X360A: When we posted up the Halo: Reach news a few weeks back, talking about how the Seattle based developer would be looking to punish "habitual quitters" in Halo: Reach next month, to say that some people took that news badly is quite possibly an understatement.
“People freaked out, yeah,” Bungie's Community Director, Brian Jarrard, told X360A at Gamescom this year, insinuating that it was much ado about nothing.
Looking to clarify just want he meant by that, Jarrard gave us some insight as to what they class as habitual quitters and how they plan to stop it.
I hate those guys. Whenver im playing SF4 and kicking ass Some lame gotta leave the game. I dont even win the Points after that!!!
Nothing frustrates me more than someone who Rage Quits on Gears, removing their wireless Adapter in order for their stats from the game they are being owned in not to count and therefor not ruin their fake K/D ratio and then move on to another game until getting Host connection, it's tragic. I have an overall K/D of 2.9 on Gears of War 2, with roughly 11,000 more kills than deaths and that was achieved without quitting, if I'm in a laggy game, I don't quit, I adapt to the situation and instead of playing more offensive, I play defensive. I have a friend with a 0.4 K/D and hrs proud of it, I mean, really, disconnecting from Libe to look pro? That's just sad...and your lying to yourself by doing so...
What I want to know is how many quits until punished.
This is great, I am so sick of people rage quitting. I can't play a full match in Halo 3 now without someone quitting. Some people do have certain times where they have to leave, and that is understandable, but the quitters must be punished.
now people will just betray teammates until booted from the game and their stats still won't count. At least that is how halo 2 and 3 worked