Rebecca of Spawnkill.com Writes:
"Today, many of us lead busy lives, perhaps with multiple jobs, families, kids, and other hobbies that reduce the amount of time we can spend gaming. As a result, many are drawn to a fun, compact 5-10 hour experience, rather than a 100-hour odyssey that many will never get to complete. According to Murray, only 10-percent of people completed Joe Danger, with average playtime for all those who downloaded it resting at 20-hours. Apparently, most journalists only played about half-way through. Does this mean that Joe Danger is too long? Obviously, Murray doesn’t answer this question, but it’s a valid point to consider.
So, what do you think?"