Video games do not spring from development studios fully formed and ready to go. Your favorite games began as a rough concept document outlining the title's storyline, characters, offensive attacks, defensive moves, level outline, and other basic building blocks. Yesterday we revisited Sunsoft's Aero The Acro-Bat franchise and explored the development process with Aero's creator, David Siller. Now Kombo offers this original Aero The Acro-Bat rough draft concept document from 1992 and some period promotional artwork from Sunsoft's presence at the Consumer Electronics Show in 1993 as a look at how an average game was developed and promoted during the 16-bit years. After all, some of Kombo's readership had not yet been born during Aero's heyday. Enjoy this rare peek behind the curtain at the dawn of the acrobatic bat.