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Aero The Acro-Bat: A Retro Rough Draft Video Game Concept

Video games do not spring from development studios fully formed and ready to go. Your favorite games began as a rough concept document outlining the title's storyline, characters, offensive attacks, defensive moves, level outline, and other basic building blocks. Yesterday we revisited Sunsoft's Aero The Acro-Bat franchise and explored the development process with Aero's creator, David Siller. Now Kombo offers this original Aero The Acro-Bat rough draft concept document from 1992 and some period promotional artwork from Sunsoft's presence at the Consumer Electronics Show in 1993 as a look at how an average game was developed and promoted during the 16-bit years. After all, some of Kombo's readership had not yet been born during Aero's heyday. Enjoy this rare peek behind the curtain at the dawn of the acrobatic bat.

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Nike3637d ago

Ah, the good old days of gaming. How I miss them. :(

MattG-PTB3637d ago

They really don't make games like these anymore, for better or for worse.

angryjedi3637d ago

Very cool. I will always have a soft spot for this golden era of gaming. Games like Scott Pilgrim occasionally recapture some of the magic in a world full of shiny-faced Unreal-powered space marines.

proper_kill3637d ago

For me, the games like Scott Pilgrim and Mega Man 9 are the only taste I've had of the golden era.

ednorris3637d ago

awesome seeing original pitch ideas and the devotion creators pour into them.

RogueCheddar3636d ago

Awesome that you got your hands on this. I started playing games with Sonic on the Game Gear when I was three, so I caught a brief glimpse of this era, and I have mad respect for it.

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