Loot Ninja writes: "We’ve all had shitty jobs in our employment history. Maybe not as bad as an elephant shit catcher, but we all worked at the really low paying pizza delivery gig, or we had to rewind video tapes at the movie rental store. Hell, I’m betting some of you out there are reading this in that shitty job right now. As in at this very second. You know what I’m talking about.
Video games on the other hand are the release we so desperately need from those shit-tastic jobs. Sadly, a few of those crappy jobs have been put into those video games. You might not have seen them, but their there, secretly behind the scenes (or I just made them up because it would be fun). Read on for the full list."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Uninspired and derivative list that has almost no creativity invested in it.
Fail list.
Well it has to suck being a private in the Dynasty Warriors games. You die in 1 to 2 hits (no matter the difficulty), your weapon isn't powerful enough to slice through bread and you can only swing your weapon every 5 - 10 seconds.
No doubt 90% of them die on the first day.
on this article is not bad ass lol
i'd put the army of the dead from God of War.. even when they're dead they feel pain from Kratos' wrath.