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A reviewer should finish the game and relay what seetings were used. I don't want to pay 60 bucks for a game and find out that it rules for 50% and uscks for the last 50%.
The reviewer should play the game to completion or state otherwise.
If the game is more focused on multiplayer, IE MW2, Reach, MAG, etc. The game shouldn't have a multiplayer review until the reviewer has had a chance to play with the actual community instead of other reviewers.
Yahtzee writes critiques, not reviews. The difference is not a question of quality or class, but one of goal.
The goal of a review is to help a reader decide whether or not he wants to buy/rent/borrow a game.
The goal of a critique is to ask in what areas did this fail, and why; and it what areas did it succeed, and why.
A review talks directly to consumers, whereas a critique talks to the realm of game development as a whole.
Now, whether or not any mainstream "reviewers" succeed as reviewers or whether Yahtzee succeeds as a critic is an entirely different question. But to analyze Yahtzee's efforts as you would analyze a review is a mistake.
This is why I like Kotaku's review SYSTEM, if not always their reviews.
Likes
Dislikes
What was played
Perfect system. No stupid scores or guessing games. A review is an opinion, but I expect it to be at least ACCURATE. Efficient? Well then, its just an impression if the entire experience is incomplete, no?
These recent Gaming sites today are made up of a bunch of fanboy and nonprofessional journalists Kotaku and Gizmodo for example. Gaming journalism and game reviews were only respectable back in the days when it was just Gamespot and a few other sites.