Approvals 10/3 ▼
BacteriaEP (2) - 4984d ago Cancel
aubradley (1) - 4984d ago Cancel
joeyda (1) - 4984d ago Cancel
Winckle (1) - 4984d ago Cancel
crunchychocobo (1) - 4984d ago Cancel
RogueCheddar (1) - 4984d ago Cancel
angryjedi (1) - 4984d ago Cancel
TheAmericnDream (1) - 4984d ago Cancel
delayedreaction (1) - 4984d ago Cancel
40°

A Look Back At Aero The Acro-Bat

It seems as if every console generation produces a single break-out character that other developers and publishers chase with me-too clones. Sega's take on the format for the Sega Genesis, Sonic the Hedgehog, added radical attitude traits to the formula, and suddenly every publisher had to have a mascot cartoon character with attitude. The 16-bit years gave us plenty of forgotten and also-ran characters in that style such as Bubsy the Bobcat, Awesome Possum, and Rocky Rodent, but the one character who stood out from the pack - and, strangely enough, one character who was never intended to run with that pack in the first place - was Sunsoft's Aero the Acro-Bat. Aero's journey brought him some success across multiple platforms and eventual re-releases with sequels and spin-off adventures. When stacked against the competition chasing Sonic's speedy shoes, Aero managed to creatively succeed in an otherwise overcrowded marketplace.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community4984d ago
RogueCheddar4984d ago

Dude, I do not even know who this character is.. seriously..

piratesyar4984d ago

He's one of the mascot characters that followed the breakout popularity of Sonic in the 16bit days. Aero, the Rocket Knight, Bubsy, etc. Regardless of the character, I think it's an interesting look into that area of game development.

MattG-PTB4984d ago

That's why you should read the article! But seriously, he was one of the better new original characters to come out of the 16-bit years. It's a shame he went away when Sunsoft imploded. At least he went out on top, unsullied by a grainy, blocky primitive 3D Aero 64.

RogueCheddar4982d ago

I know! I was just surprised there was a good mascot I had never heard of! Sometimes I show my age I guess.. Great article though.

proper_kill4984d ago

Characters like this are before my time (my time is the very recent past).

ThirdMarioBro4984d ago

Those games are so underrated. I actually added them to my collection a while back, and don't regret it one bit. The music is too damn infectious.

Show all comments (15)
130°

Acquire Joins KADOKAWA Group: Could This Mean A Revival for Tenchu & Way of the Samurai ?

Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?

Read Full Story >>
retronews.com
Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community6d ago
Changed: title
RetroNews7d ago
Snookies127d ago (Edited 7d ago )

I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.

Relientk776d ago

Don't play with my feelings like that.

Also, new Tenchu please!

TheColbertinator6d ago

Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.

Show all comments (7)
90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

Read Full Story >>
timeextension.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community7d ago
ApocalypseShadow8d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle7d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic7d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

The Game Deflators E281 | Mario Has Been Dethroned as Most Iconic + City of Lost Children PS1 Review

This week on the Game Deflators Podcast, John is joined by Darren of 32 Bit Library and the Pixels and Polygons podcast, as they discuss the topic of Microsoft seeking redemption in 2024, security measures parents still aren’t taking for digital wallets, and the new most iconic video game character according to a recent BAFTA poll.
Capping off the episode, the guys review the City of Lost Children for the PS1. A unique and relatively unknown title, do the games graphics dystopian world blur the lines between good and bad?

Read Full Story >>
thegamedeflators.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community8d ago