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Final Fantasy XIV's Play-Limiting Fatigue System Explained

A game mechanic that drops the amount of experience points earned after a set amount of play time has Final Fantasy XIV fans in an uproar. Game director Nobuaki Komoto explains the eight hour a week limit.

Fans have been railing against the Final Fantasy XIV experience limiting system for a while now, but Komoto was too busy getting interviewed at Gamescom in Germany last week to respond. Now he's back in Japan and has issued a statement regarding the system on the Japanese beta test website, translated by FFXIVcore's Savalithos.

Newtype5415d ago

What a dumb excuse for the fatigue system.

Persistantthug5415d ago

Tell Squeenix to go screw themselves.....

No lube.

Abriael5415d ago (Edited 5415d ago )

It's actually much more complex than what kotaku says (but we're pretty much used to kotaku being sensationalistic after all).
Here's a full explanation on how the system works.
http://n4g.com/news/593091/... with all the details that other sites very conveniently omitted.

There's no "hard" limit. Even if you hit fatigue, as soon as you switch class or start doing something else, fatigue on your previous class will recharge.
Basically if you juggle between a couple or more classes (and you'll HAVE to do that to avoid being gimped, exactly like in Final Fantasy XI), you're very likely never to encounter the problem at all, even if you play the game a lot like I did in beta.

Marceles5414d ago (Edited 5414d ago )

More people cancelling their preorders? Good...more Wharf Rats for me to kill at launch

blasian5414d ago

Same here ill be killing those rats and the dodos as well.

+ Show (1) more replyLast reply 5414d ago
Enigma_20995415d ago

... board your doors, cause they're gonna come after you for this!

WHO'S GONNA PAY A MONTHLY FEE FOR A GAME THAT PUTS A LIMIT ON HOW LONG YOU CAN PLAY?? Sure you can screw around and earn items, but if you're not getting the whole package(EXP), who the hell's gonna bother?

TheObserver5414d ago (Edited 5414d ago )

I am pretty sure it is not as bad as people claim it is however,

Japan have a serious issue with NEET. Not in Employment, Education, or Training. Basically failure at life that leech of their parents and stay home and do nothing. Mainly MMO, anime, stuff like that.

I understand why they have a limit for NEET JAPANESE. But the rest of the world is not a freaking retard like those failure at life. We are getting shafted for what is going on in their society.

http://en.wikipedia.org/wik...

In 50 Years, Japanese population will be reduced 30% or so of what it is now. Serious birth rate issues. Freaking OTAKUS. Ruined the good old anime and filled it with Lolicon crap and pretty boys now you ruin games too. :(

http://www.marketwatch.com/...

Simon_Brezhnev5414d ago

yeah i hate the loli anime and that yaoi crap. Manly animes are gone forever.

Enigma_20995412d ago

I think I got an extra box of TROLL mix around here somewhere...

INehalemEXI5414d ago (Edited 5414d ago )

They could of avoided this by simply using this method ....you accrue bonus xp rate while offline, use it up and you go back to the normal rate of xp (which is secretly hell to lvl with just this rate).

Bonus sounds better then fatigue.

kiddster585414d ago

This is starting to piss me off. The article from abriel is the right one, all the other ones are wrong. To that actually believe the shit that kotaku and games radar are posting as facts are idiots and glad I wont have to play with them when I am playing 20 hours a week without hitting the limit which what will really happen in the game and not what these sights are suggesting.

JD_Shadow5414d ago

Yeah, I'd take anything coming from someone that keeps spinning a lot of stories and has rabid fanboys spinning the facts and reporting their opinions as news with a grain of salt.

Though SE is becoming the people who will never once actually listen to even ONE of their fans, and this system is really confusing and that seems to be what SE WANTS (they need to just do what WoW does instead of being different for the sake of being different;why change what isn't broken and putting in what has always been broken?), I doubt Kotaku never thought of trying to get more hits from this.

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