EA has published the Extended Version of the stunning Dragon Age II Debut Trailer.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
I'll wait and see on this. I got DA:O 1 on launch day and it was a good game. However it had DLC on the disc, ya they gave you 2 of the 3 free but still. I refuse to buy any game with launch day DLC. I just shelled out $60 and get home to find out if I want the whole game it's another $15.. no thanks
Wow, extended version - looks nice! :)
I'm afraid Dragon Age (and Mass effect to a certain extent) is just another dumbed down, linear, commercially driven *casual game franchise masquerading as an RPG. Despite excellent production values and story-telling, don't be fooled by the RPG tag. Origins was certainly more interactive audio-visual book than RPG and Dragon Age 2 looks set to follow suit.
These games could have been absolute classics if Bioware had stuck to their principles and developed open worlds with abundant exploration, trading, factions, loot, in-depth leveling and flexible micro management - all key elements crucial to true RPGs - and would have sat alongside and challenged the likes of open world greats such as Fallout, Witcher, Elder Scrolls etc. The fact that it falls way short is hugely disappointing... and concerning for all serious gamers and the RPG genre as a whole.
The time spent producing the plethora of drip fed DLC-for-cash snippets should have been spent on developing true RPG masterpieces, and by taking the easier dollar-friendly option Bioware have sold their soul.
* Casual game franchise = appealing to a 'wider audience'.