10°

MMOGames.com: 5 Games That Would Make Awesome MMOs

by Ron Keith

There's a completely unsubstantiated rumor afoot that there's a BioShock MMO in the works. The original source seems to be Destructoid.com. Here's what they have to say, “We've heard from a mysterious source (possibly a roaming Ekans) that 2K Games... is hard at work in a secret location and tinkering with a massively multiplayer online game set in the BioShock universe.” And that's about it. There's not a lot of there there, but just the thought of a BioShock MMO has the intertubes abuzz. G4TV, Kotaku, and a slew of other gaming sites have all picked up on the Destructoid article, which, if you read the Destructoid post, could easily be attributed to little more than wishful thinking.

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TheLeprachaun5413d ago

Pokemon, Mass Effect, Left 4 Dead and Red Dead Redemption. :)

210°

Where to watch Capcom Spotlight, when it kicks off in your region, and what to expect

Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.

SockeyBoy13h ago

I feel a new DMC on the horizon.

thorstein10h ago(Edited 10h ago)

New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.

jznrpg9h ago

Pragmata is a new IP so there’s that. Another one would be nice though

Babadook78h ago(Edited 8h ago)

Honestly Capcom is still somewhat of a seal of quality for me.

shinXseijuro8h ago

Trust me I’m a Capcom baby. Got fond memories of Megaman and all the good library they had on snes 😂 . I always felt bummed Capcom shunned Megaman tho ever since inafune left the company . Pragmata seems like it’s a new Megaman sort of

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused8d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19928d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon8d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

FanimeCon 2025 | Capcom Cosplay Gathering

One of the highlights of FanimeCon 2025 was the Capcom cosplay gathering.

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