At Gamescom 2010 PC Games Hardware had the opportunity to try out the multiplayer portion of Crysis 2 on both the Xbox 360 and the PC.
Following the presentation of CryEngine 3 on a midrange PC, the 360 version looked particularly ugly. While the final output is 720p at 30fps, it is obvious that the geometry natively renders at sub-HD and gets scaled up to 720p. Paired with a lack of anti-aliasing, Crysis 2 was a flicker fest that failed to impress with its rough shadows, blocky fog effects, blurry textures and pre-calculated physics animations.
The lighting, reflections and camo mode were nice to look at but couldn't rectify the overall weak visuals. Previously published "bullshots" are nowhere close to how the console version looks.
Bubbles for everyone then!
I never liked Crysis, probably getting Rage over this. Crysis was made to fry your gpu out.
far better than this and that's at 60 frames meaning this looks nowhere close to being the best looking game on consoles as claimed by crytek , far from it
I'm not a big crysis fan, i adored playing around in the engine and consistently being blown away by it - but as a game, it wasn't all that exciting for me. So while I hope it is a better game this time around, I'm also hoping they don't scale back such support on the PC version this time around - because much of the fun in crysis was messing around with the engine.