At Gamescom 2010 PC Games Hardware had the opportunity to try out the multiplayer portion of Crysis 2 on both the Xbox 360 and the PC.
Following the presentation of CryEngine 3 on a midrange PC, the 360 version looked particularly ugly. While the final output is 720p at 30fps, it is obvious that the geometry natively renders at sub-HD and gets scaled up to 720p. Paired with a lack of anti-aliasing, Crysis 2 was a flicker fest that failed to impress with its rough shadows, blocky fog effects, blurry textures and pre-calculated physics animations.
The lighting, reflections and camo mode were nice to look at but couldn't rectify the overall weak visuals. Previously published "bullshots" are nowhere close to how the console version looks.