Interview – Killzone 3 multiplayer designer Dan Nanni

VG247 Writes:

We were given the opportunity to see the Guerrilla shooter and it’s multiplayer behind-closed-doors at gamescom, where a fair bit of details on new gameplay modes emerged, and speak with the game’s senior multiplayer designer Dan Nanni.

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CrAnKiTuP_012984d ago (Edited 2984d ago )

Sony first party studios are so professional in their interviews and work. I'm not saying other devs don't act professional, but every damn dev for Sony doesn't respond negatively to the competition. Big difference from Turn 10, Valve, and others stating their game will be the best game ever made and all others will be dogshit. Those devs lose my respect and money. :/

Baka-akaB2984d ago

Their games speak for them , something many should learn about

hiredhelp2984d ago (Edited 2984d ago )

well done mightydog it looks like your idea has been implamented into the game. you have made a change into kz3. cool beans.

TOTALLY AGREE CrAnKiTuP_01 this is somert ive noticed. i guess maybe cos they developing for one system perhaps not sure. but always good to see and hear.

LeonSKennedy4Life2984d ago

That, my friends, is called "class".

Elvfam5112984d ago

Point system sounds ace... Cant wait