Pocket Gamer:
The first Ghosts’N Goblins: Gold Knights was like that friend everyone has. You know, the one who means well and has a few really good attributes, but whose abrasive nature and lack of self-control means you don’t ever want to spend too much time with them.
It was a moderately fun platformer with serious control and performance issues. Ghosts'N Goblins: Gold Knights 2 is remarkably similar – overly so, in fact – but it does show signs of reform.
Chris Buffa (Modojo): Back in the 80s, my family vacationed in Cape May, New Jersey, a beach community located at the very bottom of the state; it's wiener, for the sake of being inappropriate.
Honestly, there wasn't much for kids to do. There was the shore, of course, but we didn't sit in front of the ocean all day. That said, much of my enjoyment was spent playing video games in two arcades along the boardwalk, one of which featured Capcom's memorable Ghosts'n Goblins.
Also nintendo should bring back duck hunt & reinvent it like namco did to pacman & galaga!
Cheers Gamers & Happy Gaming!
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STP writes: "Back when we previewed Ghosts’n Goblins Gold Knights 2 at E3, we held out hope that the early build we played, with its low frame rate and murky backgrounds, would be optimized before release. But now that the game’s available on the App Store, is hasn’t gotten much better than that early build".