BBC dot.Rory: A Labour politician has already pointed a finger at the tax relief issue as a culprit, while a Dundee academic blamed the general climate for the industry. But the reason Realtime Worlds is looking over the precipice may be simpler - the game on which it staked its future just hasn't worked.
GamesIndustry: "Studio growth is risky - Bizarre Creations, Avalanche, Realtime Worlds and more help uncover the success and pitfalls of rapid expansion."
Just like the music industry, success can a hard thing to come by in video games. Some developers who stumble upon a blockbuster manage to turn one success into another and pump out hit after hit. Others simply spend years slogging it out with low-budget or licensed titles for no reward. One-hit wonders, however, crack the big-time just once, nailing a product everyone remembers but failing to ever reach those giddy heights again.
Omg I am shocked they put Berzerk from the Atari 2600 on there. I love that game, it was so much fun.
More recently Spiderman Shattered Dimensions was awesome too. The Activision saw the money and told those guys that they would be making Spiderman games from now on. A year later they released Edge of Time which bombed in sales and in reviews. Now because of Activision's broken system, the same developer has 8 months to put out the next Spiderman game which also looks like complete ass.
The same thing happened with the guys who made Transformers War for Cybertron, a year to make the next game (which was ass) and now because of that they have only a year to make Fall of Cybertron which more then likely will be ass but we will have to wait and see about that one. Activision will close these 2 studios in the next 12 months.
Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...
end of story...
tho i know everyones trying to get in on the corperate wellfare pot...