1UP: Inside Samus's Ninja Training - A Metroid: Other M Interview

In anticipation of the next chapter of the Metroid series, Other M for Wii, 1UP recently spoke with producers Yoshio Sakamoto (from Nintendo) and Yusuke Hayashi (Tecmo's Team Ninja) on the nature of this unusual collaborative effort between two very different development teams, the challenges of updating the Metroid legacy, and the science of creating an NES-style game in 3D.

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EvilTwin3007d ago

I gotta say...I was VERY worried when I read about this game's control scheme. But the more I read about it, the more hyped I get. I don't know what it is, but there's something about it that has caught my attention. I'm looking over at my Wii remote thinking, "man, how are they going to pull all of this off?"

The idea of simplicity leading to more inventive and intricate design choices is so obvious that it's amazing no one else really thought of pushing the envelope so far like this. There's a method to Sakamoto's madness, and I can't wait to play it for myself.