Levine: BioShock 2 not challenging enough for studio

Irrational's Ken Levine has explained why the studio didn't make BioShock 2. After the success of the original game set in the underwater city of Rapture, it seemed like a dead cert that the team would follow it up, but it decided a direct sequel wasn't the right project.

Speaking to at gamescom, Levine said that there were discussions over a sequel, but that none of the ideas were interesting enough for the ambitions the studio had.

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NYC_Gamer3007d ago

thank you Irrational for working on the true Bioshock sequel

OSU_Gamer3007d ago


I liked Bioshock 2, but it was the same game but with a ok story and a decent multiplayer.

Bioshock 2 should have been Bioshock:Infinite

zeeshan3007d ago

I loved both Bioshock games and I am probably gona love the third one as well. The fact that it is the original Bioshock dev that's behind the scene... now THAT's even better!

pippoppow3007d ago

Seems to be the new thing this gen. Have a great studio make an original IP. Have another Dev of a lower quality make a sequel and hope it sells due to the acclaim of the previous game. Rinse repeat. This gen I tell ya.

byeGollum3007d ago

gamers support it with their $60/£40/€50.

coolcut1353007d ago

so your idea was let another studio make a sequal not worthy of the original n thn pop out a third which thrumps both of thm ?

Beatboxtaun3007d ago

Welcome back, Levine, you've been missed.

Chucky20033007d ago (Edited 3007d ago )

here is the difference between passion for something and a company that just wants to make money,sadly the second choice is what drives this industry of games today

Kurt Russell3007d ago

Of course that's the case... Who has spare millions on putting out an IP just for shits and giggles?

If you want games for the fun of it go to newgrounds...

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