In the next few months, Sony and Microsoft will introduce motion controls and exercise-based games to their game machines, to keep up with Nintendo’s Wii. In this guest column, child psychiatrist Paul Ballas argues for a new rating system that evaluates a videogame’s capacity to work you out.
I last played a Legend of Zelda game more than 20 years ago. I remember spending hours sitting in front of the TV, pushing the same three buttons over and over again.
At this year’s Electronic Entertainment Expo, The Legend of Zelda: Skyward Sword put me through a very different experience. The game requires the player to stand and make wide, fairly realistic sword swipes with a Wii controller. While not a rigorous workout, it was much more active than my last attempt at saving the princess.