IGN: Released in February, Heavy Rain has sold 1.5 million copies and is still a full-priced game. It is expected to reach two million before its first birthday. Does the success of this different, quicktime event-driven crime drama surprise you? Because it apparently took its developer and publisher by surprise.
Great people by great games.
While i haven't picked up this game yet, waiting until they patch it for Move functionality before i purchase it :)
And yet, they still put the game out there and let us all experience something new and great. Thanks Sony.
love to see people spin this yesterday bots was saying 1.5m was not impressive, lol bots are sad when most of their games released this year have not sold very well compared to PS3 games
you seem to be like one of those rare companies that publishes/creates video games that actually care about the game's quality and reputation rather than just sales which are important too. this shows that they invest in the future for now ips(intellectual properties) all the time every generation.
look at the new ips they created from the ps1
look at the new ips they created from the ps2
now look at the games they are creating for the ps3
sony seems the only one that steps into unknown territory like that.
i hope this explains what i just said
http://en.wikipedia.org/wik...
like us so-called ps3fanboys keep saying EXCLUSIVES DEFINE A VIDEO GAME CONSOLE END OF STORY.
vs. Microsoft game studios LOL
http://en.wikipedia.org/wik...
and i guess this is one of the main reason why devs like him respect Sony alot. Sony gets it.
It's not always about money. It's the same in any artistic form of entertainment. I mean imagine a gaming world without games like this like Ico or flower or Okami.
We need this and yes he is right. Devs must show to publishers why they should trust their vision. It was the same case with Demon Souls. Sony didn't interfere with that games dev's ideas and especailly the difficulty level as it would have compromised what DS devs vision and ideas of their game.
Sony could have easily forced DS devs to make it easier to make it accessiable but they didn't. In fact, one of the reason why DS sold a heck alot more than what was expected is because it was one of the most rewarding game because it is hard.
True also that most publishers don't have any balls these days. 3rd party publishers in particular. I always hear the excuse of dev cost and what not but the truth is no one is really taking any gambles this gen. Every multi-plat games feels and plays the same to me at least. It has been a very dissapointing multi-plat games this gen for me sofar.