DualShockers writes, "Do you like fighting games? Does defeating your opponent in a strategic collision of skill and prowess make your heart beat faster than that of a small rodent? Do you love dazzling your foes with long, intricate combos that leave both his jaw and the jaws of all onlookers decidedly dropped? Do you enjoy spending hours upon hours in practice mode learning commands and combos with frame-specific inputs so technical they make you feel a dunce? Do the terms QCB, QCF, HCB or FCF mean anything to you?
You probably answered yes to all those questions except for the last two. The acronyms stand for: Quarter Circle Backwards, Quarter Circle Forward, Half Circle Backwards and Full Circle Forwards. If you like fighters but didn’t know this, you should read on...."
"Getting into a long-standing fighting game series is always a challenge for new players. There are so many characters and different versions to go over for many of them and going up against seasoned players who’ve been with the series for years is one of the biggest barriers. BlazBlue, however, has something a lot of other games don’t have; a ton of story. The series is known for having a lot of story content, which can make that initial barrier even harder for new players because if they jump into a new game and play the story mode, they aren’t going to be able to follow it." -- PlayStation Enthusiast
Fighting games are a damn tough genre to break into, so much to learn from characters and combo systems to the small intricate details of each title. It can all be a bit overwhelming so I am here to help you to get gud at fighting games!
I swear by Injustice being the most accessible fighting game out there. Play Injustice!
Yyyyyyyyyyyyyyeeah. I need to do ALL THE THINGS on here lol Minus the salty, I've never been that guy when it comes to video games.
Maybe these myths are a way of injecting some mystery and fascination into games that we’ve become so familiar with. Perhaps we’re desperate to recapture how we once felt when first playing through them; deluding ourselves into believing that there’s more to experience – even though deep down we know we’ve seen it all.
Alternatively, there’s the reality that growing up, we were just a lot more susceptible to rumours and hoaxes than we are now. Yeah, that’s probably it – there’s no way these things would fly today. Everyone knows the alien in GTA V’s forest is real anyway.
I do think game controls sometimes lean toward the ridiculous. This isn't limited to just the fighting genre, either.
gooood article!
This is an interesting and revolutionary way of thinking of Fighting games that I'm sure will draw controversy. Simplifying the beloved franchises could cause mass murders, pitchforks, and running out of the country of a certain developing outfit or two, but maybe if they tried this idea with a brand new IP it could attract a whole new crowd, they would just have to fight hard to get the existing Fighting crowd to buy into it as well otherwise it may flop the first time around. Great idea though all around.
I personally think SFIV has great controls whereas I find Tekken 6 difficult because it is in a 3D plane of existance. However my girlfriend loves tekken over SFIV so...its a mixed bag.
i gave up on fighting games along time ago