The summer of 2005 was a great gaming summer for me. I was home from my first year of college with very few responsibilities, and I was working at Gamestop which afforded me the opportunity to take games home as often as I wanted. It was also the summer that my band reached the height of its popularity and, yes, we were awesome and, no, that does not have anything to do with the rest of this article.
It was also the summer that Majesco bet the farm and lost. Psychonauts and Advent Rising both released that year. Both were big budget titles that just couldn’t quite keep the farm for Majesco. I still admire Advent Rising for what it was trying to do. I am convinced that more development time would have made it a great game as most of its glaring flaws were technical. Also, looking at the company that the Advent Rising team has become today (Chair, developers of Shadow Complex) you can tell that they are talented folks who just needed more time.
Double Fine Productions’ masterful Psychonauts turns 20 and it’s still as insightful today as it was back when it was new.
Double Fine Productions has teased the next Time Schafer game in the latest episode of PsychOdyssey on YouTube.
Double Fine's seminal platforming adventure game still holds up after all this time.