No-one does shiny cars quite like Polyphony Digital does. And no racing game possesses the same obsessive attention to detail that Gran Turismo 5 does, ensuring that every one of its 1000 + cars is replicated perfectly, right down to the very last nut and bolt. It's not all about anatomically correct cars though – although that is an exceptionally substantial part of the appeal. Gran Turismo is all about a passion for driving and an almost perverse love of cars that pervades every inch of the game, from its crisp, clean menus and deep dedication, to enabling players to tweak every conceivable facet of each and every one of its vast showroom of vehicles.
The really need to work on the cosmetic damage to the cars, it looks horrible.
sigh...
Amazing Simulator.
This is worth the $60.
Cant wait to play on the top gear track, £40 is a steal if you ask me :)
"Forza Motorsport has quietly been doing this on the Xbox 360 for years of course, but it's still nice to see GT borrowing a couple of choice features from what is arguably its closest competitor on a rival console." ... im pretty shure you had an option to turn on a driving line in GT3 that to me looks a lot like GT5's current driving line. and wasnt GT3 released before xbox 360 was even out? im just confused where he got that idea. other than that and him saying "it becomes much easier to forgive the countless delays that have plagued Gran Turismo 5's protracted development cycle." it was a nice article.
EDIT: and him calling the F430 and "F340"... lol but its all gon be k in november.