NowGamer: NowGamer speaks to top industry gurus, from Dan Houser, to David Cage to find out...
story means nothing! all we want is run and gun multi-player! /s
Actually that is true for million of gamers.
In fact just the other day, I was arguing with someone who thought that it didn't matter that ActiBlizzard split up the campaign of Starcraft II into three separate games in order to eke more cash out of consumers, because he says it's all about the multiplayer anyway. A great single-player experience is becoming a lost art these days. Thankfully we still have developers like Valve (Half-Life), Sony Santa Monica (God of War series) and Naughty Dog (Jak & Daxter; Uncharted) who are willing to invest heavy resources into making a great single-player gaming experience. @ Below Yeah, BioShock is one of the best experiences this generation. I'm glad they didn't cater to the multiplayer generation with the first title, choosing instead to build a cohesive single-player storyline and atmosphere.
Valve does not create good stories for their games, especially Half Life. The scenario for Half life is good, but the story? The story is aliens invade, you go to different places and kill them. I'm not saying there isn't good writing in Half Life, or in God of War for that matter, but there is a difference between good writing and good storytelling. God of War has a good concept, but the story is little more than revenge tale. I'm not saying they are bad games, I'm saying that the storytelling in these games isn't as good as people think and until the level of storytelling in games is raised, the level of games will never be raised either.
@ER-AM You have a point. However, I would go further in calling for more games to have general artistic merit. For example, Uncharted 2 was fun and all, but the story still isn't existential or political. I suppose to get my 'deep story' fix I'll have to replay the Metal Gear Solid games and traipse through Bioshock again. When more games begin to tackle contemporary issues, I think we'll see the medium gain more respect from older generations. That's not a bad thing at all, especially since in the political arena there is a common misconception that all games consist of shooting terrorists in the face for hours on end. When the stories in our games mature, so will the medium.
Run and gun is fun at times, but personally, I think Bioshock has told the best story this generation. How I love that game (and the sequel :) )
Game play and storytelling are all part and parcel of the same thing. If one aspect is lacking it's very noticeable. If you had to choose one, gameplay wins every time. That is why I game. The story ties it all together but recently, alot of games have become more of a visual medium. Look at UC 2 for example. UC 1 had 80 ( ND numbers ) pre-rendered cine's. UC 2 had 564...that is way to many and alot of them were very long. A GOOD video game will tell the story through game play. Bioshock 1 shows that perfectly. Half life 2 is another example. Unfortunately, developers want to move in the UC way of things, garbage gameplay with a Hollywood story. Interestingly, the Xbox 360, because of DVD space restrictions, has to focus on game play more and that has lead to some great innovations. MW2, Splinter cell conviction, AW, Mass Effect and the next big thing Halo reach. Aw for example, uses 2.5 gb of storage for ALL the game play in the game, which is over 12 hrs long. " Necessity is the mother of all invention "...indeed.
Keep up your anti-Uncharted 2 (GOTY 2009)/Killzone 2/GT5 tantrum. They're all still amazing games no matter how many tears you shed. Go back under your bridge.
So Uncharted 2 sucks but a game plagued with bugs and cheating and a Micheal Bay approach to storytelling (Modern Warfail 2, "plot holes? Noone in my audience will notice if you just throw in explosions, lots of explosions, oh and a pro-american military fetish!"), overhyped garbage that couldn't deliver (Conviction and Alan Wait), and dialogue trees with crappy shooter mechanics and facial/character animations, now with less reason to continue playing, ie:RPG-ness (Mass Effect 2) is the way to go? And your saying we should look at "the next big thing Halo Reach". A series that hasn't done anything new in the shooter genre but built it's identity of just borrowing ideas from everyone else, still hasn't balanced the weapons, still introducing weapons noone cares to use, still has some of the most retarded levels designed for multiplayer (you wonder why halo fans go mental when they see bloodgulch? because a simple box-canyon with just two bases and a bunch of hills and a cave or two is still better level design than anything bungie has thought up thus far) It's only reason for success is because the hardware's fanbase started on it and is afraid to move on to better games. Sorry Uncharted 2, with or without "teh sales" is still the best overall game this generation, and it wouldn't have been Uncharted 2 if you remove Blu-Ray and the Cell. More games should strive to be like it. More gamers should strive to not think like you.
my games needs a story. A good story in games can separate the kids from the mature.(not talking age) the bad thing about todays society is that, we have grown kids of the ages of 21-27 still believe they're 17 or 18, going out to parties, going clubing, leaving kids with baby sitters. what does that have to do with gaming? simple it's the intellect. if they want to have fun all the time, what makes them want a good story.
"what does that have to do with gaming? simple it's the intellect. if they want to have fun all the time, what makes them want a good story." That was such rubbish. See I play games because they kill time while I have FUN. I understand the fundamentals of stories in games, but why the hell do I need a story for Mario? Or Tetris? You act as if there is no meaning to a game unless there is a story. Fun can also be found by reading a book, or playing a game with story. KEYWORD : FUN. You are pretty short-sighted on this, it sure is the intellect.
there is no meaning to a game unless there is a story. keyword story a good story can be fun keyword fun without a good story the game is not fun keywords not, fun without a story, whats the point on sequels? and there is a story to mario, matter of fact the story of mario makes it such a classic. and for tetris, all it is, are falling blocks, and I bet you don't play that game on a regular daily basis.
What do all of the top-tier, "classic" games of the 1990s, the games that many gamers feel epitomize the industry, have in common? Good writing.
I think you meant good gameplay? Beside rpg's like FFVI or "point and click" kind of games like Snatcher what else had a good story? How old are you and from what planet or era you come from
Are you insane? Besides posting one of the dumbest comments I've ever seen I think you're the last person who should be asking how old someone is and what planet they're from. Let me name a few games from the Snatcher and FFVI era that had a great story and writing. Zelda: A Link to the Past Earthbound ChronoTrigger Mario RPG: Legend of the 7 stars Shining Force Phantasy Star Sam & Max Hit the Road Full Throttle The Monkey Island Series The Adventures of Willy Beamish I could go all day. You really need to do some research on classic games before you go spouting off like that. If you think the majority of the stories told in games these days are better than those of the 16-bit era you are sorely mistaken.
There was a time the only games that had good stories were JRPGs and point and click adventure games. Then came the climatic platformers like Out of this World and Flashback. I think MGS1 had a big role in advancing the role of stories in games, and while the initiative came from Japan in the past, in recent years western devs made strides with embedded storytelling, which makes you part of the story during the whole game, the likes of Halo(cinematic set pieces and huge alien backdrops), God of War(action sequences, camera angles and narrative) Heavenly Sword(character performance), Bioshok(immersion and suspense) I also want to give a special mention to a forgotten gem called Eternal Darkness.
Metal Gear Solid advanced the role of stories in games by taking on contemporary issues and creating characters who you care about. I hardly think that "huge alien backdrops" and "action sequences" contribute to how compelling or deep a story can be.
@Darkstorn It's not just about the subject of the story or the plot; it's also about how the story is told thru the game. MGS1 wasn’t just a good story, but it was also told in great style and you didn’t feel there was a separation between game play and storytelling. At that time the standard was game play- cutscene, cutscene -game play. But from the start of the game when your over the cell a scene a story scene occurs but you were still in control, and there are many things like this the whole game, from psycho mantis to the final escape scene. And the backgrounds in Halo did an important job in conveying the story, in books many pages get dedicated to describing the setting, but here all you had to do was look and behold. In GOW the action sequences mad you feel the brutality and the epicenes of the game from trying to escape the Hydras jaw to dragging yourself from Hades, there were also amazing but subtle things, like walking on bridge to Athena's statue, then using the same bridge as sword to fight Aries after becoming a giant, don’t tell me that’s not amazing. As for the depth of the story itself you need to have a sophisticated director and Kojimas are a rare breed, another problem is that publishers don’t think gamers can handle deep stories. Maybe Atlus are an exception, the MegaTen games keep telling mature and deep stories. Ill finish with giving another special mention to a game that had almost no dialog, but one of the best stories…Shadow of the Colossus.
I can think of 1 game which even todays games fail in comparison... Zelda: Ocarina of Time Most amazing game i have ever played, no game has come close to achieving the same level of story and gameplay quality as this game did. Dont anyone dare say that Zelda Majoras Mask was better... because your just wrong.
No, but I'll say Link To The Past was better.
on the game of course. I find myself having a hard time getting through FF13 due to all the long ass scenes and cinematics that are so convoluted and melodramatic that they make Pee Wee Herman seem boring. Some games do not need a long drawn out story, when all the gamer wants to do is play a dam game. *Less movie, more gamey!
Depends on the game itself and the pace of the story also.
Depends on the game. Edit: lol, somebody beat me to it!
And here I thought I was the only one who's attention on the gameplay is 80% and 20% on the story.
A fun game makes a game. Hit me with the most fantastic lore in the world. But if it isn't fun to play, I'll go read a book. The best games, in fact, do not have a story. Or much writing. If you research this statement, and come with factual evidence disapproving my statement, I shall merely stick my tongue out and call shenanigans.
GameSpy's PC RPG Game of the Year Award IGN's RPG Vault's Game of the Year Award IGN's PC Roleplaying Game Game of the Year Award in both its editorial and popular forms IGN's reader's choice for Best Story Computer Gaming World-4.5 out of 5 IGN-9.4 of 10 Game Informer-9.0 of 10 GamePro-5 out of 5 GameSpot-8.7 of 10. GameSpy-89 out of 100 PC Gamer US-90 out of 100 . . .and you can't tell me that it won those because of it's 'awesome gameplay' lol. I 'disapprove' your statement as well as disproved it. Now where's that tongue?
Excellent example of a game with mediocre gameplay (at best...) but an excellent narrative and just about the most compelling adventure one could conjure up. Makes me want to go invest 70 more hours in it right now...
That storytelling is just as important in a game as lyrics are in a song. Great lyrics can make a great song, but some of my favorite songs have no lyrics at all. Sometimes, the beauty of an instrumental, or a game with no storytelling is that you can let your imagination fill in the gaps.(Look at my avatar, my favorite musician has no lyrics in any of his songs.) Elder Scrolls: Morrowind would have been unplayable without story, and I can't stress how awesome LIMBO was partly because there was so little story.
A great or interesting story is key for me to buy a game. I can't be bothered with multiplayer modes. A good story trumps a deathmatch session any day of the week.
I've been shooting and jumping over things years already, I'm bored of it now. But the emotional connection that I feel towards characters, or a compelling narrative that I don't want to end; that's what I savour in a game now.
Your comment is what separates the wise ones and the stupid ones. Sorry to break the truth to all the killzone, gears, halo, gta fans.
You could talk about a great multiplayer match for, what, say an hour? People STILL (to this day!) talk about MGS1's story. A great story outlasts great multiplayer.
Storytelling is going to become more important in a few years because the industry is rapidly approaching the point where sheer technological advancements are no longer enough. Every entertainment medium reaches this point. Film is a perfect example. After a certain point, it no longer mattered that they had sound, or had people talking, or were in color, the level of storytelling had to step up in order to keep people interested. Hopefully, the level of storytelling in games will rise to the level of film, or at least good TV, because as it is right now, the storytelling in games is garbage.
We've not yet reached that point in film yet either though, or at least we've seemed to have a relapse. Now it's the person who can show their film in 3D who will have a head start out of the blocks at box office
Inception came out and everyone stopped talking about how great Avatar looked. Avatar didn't win any real awards at the ceremonies that merit the craft of the movie just the visuals... Hurt Locker, Crazy Heart, Inglorious Basterds, and Precious will outlast any memories of Avatar or Alice in Wonderland. Sales don't mean shit, remember, Titanic was the king of sales for the longest time and that movie (in my opinion from the get go) was shit.
I see good storytelling as an evolution in gaming these days. Gaming budgets are becoming bigger and bigger, graphics have flourished to the point where showing emotion is easier and developers have to take advantage of that. I feel that developers like Team Ico, Quantic Dream, Remedy and Bioware understand this. It's not enough these days to create ultra tight, responsive controls or in-built physics that enable platforming jumps to be precisely timed or whatever; these days, it's about what you feeeeeeeeeel...man. Something like Silent Hill 2/Shattered Memories, Heavy Rain, ICO or Broken Sword will stay with me far beyond a game with "perfect gameplay" (whatever that is) because the narrative drive was so great that I'll want to revisit that game time and time again, like a favourite film. Red Dead Redemption's greatest achievement was not a moment I played, but a moment I watched. The ending. Sorry, a bit rambling. My overall point is that I do prefer games with an emphasis on storytelling these days.
Bioshock would not be the same without that ridiculously great story... but then Galaxy 2 doesn't need a story at all. Both very different games, both amazing in their own way. Then again, story doesn't mean anything if the gameplay and/or graphics are horrible. Story is not essential, kinda like lyrics in a song, it's just a nice extra. You can have the best lyrics/story, but if the music/game is crap it's worthless.
If you are a mindless sheep of an idiot who will play anything, nothing at all. But if you are a sensible person, story gives the game meaning and depth instead of a whole bunch of 'characters' standing around taking about things you don't care about. Example the whole thing with Gears 3 where they have the T-shirts to decide if the person lives or dies. Who cares?
Personally I am not interested in the stories but I don't mind that they are there as long as I am not required to listen to it. Assassin's Creed 1 made you listen to it all with no way to escape out of it.
Storytelling in games is worthless. Death to the single player, long live the multiplayer with 15 dollar map packs featuring maps from an older game! :D nowcomingsoonwithapay2playsubs cription.
An example of a game that had a perfect story with extremely depth and a lot of intertextual references, but gameplay-wise only ok; Xenosaga. I couldn`t care less how I controlled my character, the lack of big open worlds as long the battle system were challenging and fun. I wanted more and more of the story. So yes story counts ALOT. Other memorable games: Final Fantasy VI Chrono Trigger Xenogears Edit: Of course Metal Gear
story is very important just like sound effects are too! people who are not into immersion would think they are not important.
Not at all, considering that most games have terrible stories.
Depends... It just depends...
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.