260°

10 videogame clichés that have gone on for long enough

DFG: It's always the same, no matter how many games you've played in your life (unless you've only ever played Just Dance, in which case, forget this and go away): interchangeable objects, characters, weapons, missions, dodgy AI and identikit control issues appear in almost every game to blight our pure, unadulterated fun.

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denofgeek.com
Darkstorn5446d ago (Edited 5446d ago )

How can the author think that Halo's story is impenetrable? Usually when I think of an 'impenetrable' story, I think of a convoluted one. To be convoluted a story has to actually have a great deal of plot points, twists, and situational factors that together make the story difficult to relate to. Halo was just a tale of a dude fighting aliens with some minor politics mixed in. Nothing particularly 'impenetrable' about that plot...

However, there are some good points made in the article. I do find it strange that we still walk over items to collect them, and space marines are getting quite pasé.

DelbertGrady5446d ago

Walking over items to collect them is a gameplay design decision. Having to watch an animation sequence every single time you pick up bullets and whatnot would kill the pacing in many action games.

Galaxia5446d ago

Agreed. Having to watch the animation to pick up anything in RDR was really annoying.

Walking over things to pick them up is fine, and should never change.

And about Halo, I only played the first one so far but I enjoyed the story.

HDgamer5446d ago

Would be boring really and time consuming.

table5446d ago

I remember in the old Tomb Raiders you had to stand directly over the item then slowly pick it up. I did enjoy it, I was young enough to think it was so amazingly realistic.

spartan_dx5446d ago

In Uncharted 2 you have to pick up ammo and such with your hands and it works very well and adds to the realism you can also pick things up faster if you roll over them.

cranium5446d ago (Edited 5446d ago )

I always feel so badass when I roll over a weapon, pick it up, snap to cover, and then pop some guy in the head. All in the span of 3 seconds.(Uncharted 2)

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cayal5446d ago

I've played Halo 1 - 3 and I don't know what the story is about. This is more about lack of subtitles/being able to hear the conversations more then storyline (though that could be because I can't hear it).

HolyOrangeCows5446d ago

"See those things on the bottom of your legs with the opposable big toe and finger length digits? Of course you don't, because if you did you'd be a monkey"
Ahahahaha! That had me laughing.
A little animation of the character reaching down to grab objects would be a fine addition.

"Babysitting"
YES. I am sick of escort missions.

"Idiot townsfolk"
Noncombatant NPCs need to seem more realistic than how they're portrayed in today's games.

"Rhythm action style mini games/Quick Time Events"
They're rarely justified. Let's see some more control for the player.

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PaPa-Slam5446d ago

Well, let just agree that Halo story isn't something all the fans are Proud off.

dizzleK5446d ago (Edited 5446d ago )

i'm embarrassed to admit this but i've read the novels. the fiction is actually pretty good but you certainly wouldn't know it from just the games.

mine is games that break their own rules i.e. squadmates who are invulnerable bullet sponges yet i get killed in 2 hits. turrets that have unlimited ammo and no cool down when enemies use them but you get a dozen shots and it reheats after every one. grenades that barely faze enemies but you're dead if you're even in eyeshot of of the enemies grenade.

SpaceSquirrel5446d ago

I prefer getting items automatically when I walked over them.

T9X695446d ago

Depends on the game really. In RPG games I hate it, because I always end up picking up crap I don't need and have to do tons of sorting. Sometimes I like it, sometimes I don't.

Alos885446d ago

Bad voice acting isn't a cliche, it is the sad yet inevitable truth that developers often are either trying to be "so bad it's good" or figure the player really doesn't care and will just skip all the cutscenes anyway.

lex-10205446d ago

This is the worst list i think i've ever seen. They pretty much hate everything about video games

Coolmanrico5446d ago

I agree, the author should just stick to raceing game.

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290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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rushdownradio.net
jambola19d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion18d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola18d ago

i'm very calm
you seem very upset however

Notellin17d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola17d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop17d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel117d ago (Edited 17d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola16d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel116d ago (Edited 16d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

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Sciurus_vulgaris19d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK18d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds17d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar18d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy18d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel117d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola19d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer18d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused17d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion18d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher18d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer18d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion18d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola18d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 18d ago
victorMaje18d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola18d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused17d ago

Just like scooby doo, you have shown us the real monsters are us

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Inverno18d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool18d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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70°

Why We Partnered With St. Jude Children’s Research Hospital

Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."

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gameinformer.com
thorstein22d ago

I subscribed to this not knowing about how some of the proceeds go to St. Judes.

Really cool that some of the money goes there.

Even if people don't subscribe to the mag, it might bring people to the charity.

jznrpg21d ago

One of the main charities my wife and I donate to. They help a lot of children and being a parent of 5 children I can’t imagine what those parents go through. I’ll probably get a sub to GI because of St Jude and of course because I love video games.

80°

Dungeons and Dragons is About to Break a 6-Year Trend

Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.

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gamerant.com