kinect is deeply flawed....the demonstration doesnt even use the kinect camera these are journalists grasping at straws because they know kinect is hype and little substance,once the dust clears kinect is going to get the biggest lashback i think the industrys ever seen due to broken promises
ms please go back to giving me games i remember the good ol years like 2007 what a year for gaming
you guys do know this is EXACTLY how you aim with a sniper on KILLZONE 2 using the DUALSHOCK 3, although nobody uses it cause it's easier to just use the analog.
I used that sometimes. Never as the main thing, but it was nice to use them both as the same time and be able to make small adjustments with the SIXAXIS.
That was what I thought.. And it doesn't cost 150$..
I can see how this feature might seem cool. But those that have played KZ2 knows that this feature is kinda worthless. You will still use the sticks anyway because sticks -> motion tracking in FPS's.
I'm going to buy Kinect, but the Move still is a lot better. This is two hands and you have hold it out there. The move you can rest on your lap and flick your wrist in different angles.
but how many FPS up to this day is actually using this feature? NONE! know why? moving your whole arm is not the same as moving just your wrist while using a mouse! it's too inaccurate and tiring! devs knew this already long ago thus even exclusives like KZ2 is using this feature to the minimum which are during planting the bomb and sniping only! and you say you can switch between this and traditional aiming seemlessly in-game - then, what is the point of Kinect? this is FTW? and I'm like...WHAT??
The sniper control in KZ2 is not the same as this. This demonstration uses the position of the controller. Killzone 2 uses the orientation of the controller. It's very different and does not require a camera.
Ok just watched the video and I have one question... How is this different from sixaxis? lol
@kneon - it is still nothing that Move or even sixaxis with the PSeye couldn't do. Also it is the same concept as sixaxis.. Does virtually the same thing and it's been done before. The aiming in Killzone 2 when you snipe already does this.
SixAxis gives you orientation information, not positional information. This gives you positional information, not orientation. And Move gives you both since it's essentially this demo done with a SixAxis.
Wait wait wait, so this isnt even Kinetic running its someone using another camera to show how its possible. I see, lets hope kinetic is better at it.
Yah im sure its possible and for some games im sure it might be better then others, and it introduces something new to games which can make you want to go back and play some. Not too bad
If you look at my posts awhile back, ive said that they will integrate the controller probably with it, hmmm boy did i get a lot of disagrees
Here's a question about this vid: Isn't kinect designed to work by detecting limbs on the body and mapping it to character on screen? How is tucking your arms in and using a controller going to work? I thought there was that whole debacle a week ago about how baggy shirts or pants/skirts caused confusion for the system. Would the kinect system even see the controller? It's not exactly lighted like the Move one to the 3D camera.
Right, you could do this today with the PSeye, there's no magic here. In fact it could be better as you have the additional orientation information. The only hard part is tracking the SixAxis position with the eye, it doesn't really standout against the typical background unless you have one of the new colored ones. That's why the Move has the glowing ball on the end.
he doesn't even use kinect ... but use sixaxis instead .. how is this win for kinect wen sixaxis controller can do the same...3 years ago i thought i was actually gonna see a hardcore game for kinect :(
what happened to "You're the controller" lol