380°

Whatever happened to PS3 XMB multi-user login?

Smokey Beef writes;

"I was pretty excited to finally have multi-user XMB logins. I thought that it meant that we were soon going to get a fully integrated multiple user login system for the PS3. Alas, it seems that it is not meant to be. The patch that added the support to Resistance 2 was back in March 2009 and I haven’t seen any significant development of the feature since then."

Read Full Story >>
aimingatgaming.co.uk
Nitrowolf25449d ago

i always wonder this, more games need to allow this

Cevapi885449d ago

i say give it some time...its bound to happen with the release of PS+

Cevapi885449d ago

no i didnt...and whats with the disagrees...people dont think its gonna happen eventually down the road as PS+ keeps expanding??

Fuking fanboys

Ju5449d ago

It works fine now. No need for PS+. Not a lot of games support it, though. Only one I know is LPB.

raztad5449d ago

It will be supported in LBP2 as well. If you think about it, it makes sense devels implement this in-game, no xmb.

bostoner5449d ago

Yea but hopefully they save you unlocks on the server by your psn name so when you go to your friends house to create/play together you wont have nothing in you POPit

StanLee5449d ago (Edited 5449d ago )

That doesn't make sense that the developer has to do it when there are so many games with local co-op like Army of Two, Borderlands and Resident Evil 5. One person playing doesn't get trophies.

raztad5449d ago (Edited 5449d ago )

"One person playing doesn't get trophies."

Is that true? if that the case, is a real issue. Sony needs to put something better in place.

rdgneoz35449d ago

Its the same as ingame music, the things to do it are in place from Sony's side, but the developers are the ones that have to enable it. And seeing as its not required, not many care to do it.

raztad5449d ago

Actually is NOT the same. IN-game music is optional, but multiuser login sounds like a requirement for shared screen games.

+ Show (2) more repliesLast reply 5449d ago
whateva5449d ago

you can sign in with 4 different PSN IDs

Ravage275449d ago

i'm really glad they made it a priority

CryofSilence5449d ago

It works in a number of games. (The ones that actually need it)

Blaze9295449d ago (Edited 5449d ago )

Yeah I actually forgot about this. been using multi user logins on the xbox 360 since day 1. I remember Resistance 2 had this option so my brother could sign in as well but it sure is weird that Sony hasn't made this a default feature yet on the PS3's XMB - it shouldn't fall on developers of the game, it should be part of the OS.

Maybe the PS3 has problems multitasking or something. Explains why you can'e play music in the background when you launch another app, boot/exit a game etc. seriously blows. Maybe that's why we've yet to see cross game chat, party chat etc.

I mean ffs you can't even leave chat rooms without it shutting down!

But Blaze, you're an xbot! How do you know all this!? Oooooh right, becase I actually do own and use a PS3 :)

tinybigman5449d ago

M$ has cross game chat patented so Sony not going to implement it; having to shell out millions to M$. as for the music stuff i find that's overrated i actually only use it for racing games; i'd rather listen to the great soundtracks that the games themselves have.

table5449d ago (Edited 5449d ago )

You are spot on blaze, the ps3 struggles to load the xmb smoothly when in game so I would agree that it was probably poorly designed from the beginning. I honestly can't see a decent PSN/xmb integration until the ps4. Xbox Live easily trumps it for features.

+ Show (2) more repliesLast reply 5449d ago
Fishy Fingers5449d ago

I assume it's a feature in the SDK but left for the developers to implement, probably a lot just don't bother, doesn't appear to be something I often see gamers demanding.

IdleLeeSiuLung5449d ago

Leaving it to developers is almost a sure fire way of getting the feature ignored. Most of the time developers are too busy to implement small nick nack features. That is why they have crunch time!!!

You want it implemented in more games, it must be required by Sony!

tdrules5449d ago

Sony sucks at having standardised features. end of.
"look guys we've given you Custom Soundtrack"
*small print: game by game basis, not built into the firmware*

koehler835449d ago

Sony would rather give developers full access to the resources available in the hardware. Why steal away additional RAM and processing cycles in the name of features that may be completely irrelevant to the game in development? Does God of War III need multiple logins? No. Does Infamous 2? No. Does Twisted Metal? Yes, and it will.

If listening to your music is more important to you than a quality game experience, save some money and buy a CD.

rdgneoz35449d ago

The ability for developers to use custom soundtracks in their games IS built into the firmware. Its just whether or not the developers feel like implementing it. Play pixeljunk shooter, you can record videos and upload to youtube, but not all games do that. Pain lets you play music from your hard drive directly from the game, I don't think any other games do that (though some let you play the music from the xmb.

Some features are useful, others can take away from the feel of the game. Try playing Heavy Rain with rap, heavy metal, or techno during the somewhat emotional scenes, doesn't go with the feel of the game. Sure Sony needs to push some of the features at times, but not everything is necessary or might hinder the game by taking up valuable memory (video recording KZ3 while sh!t is flying everywhere might be a bit too much, especially if you're trying to play in-game music).

facelike5449d ago

There are more than that. MLB the Show allows you to use you own music in the menus and for when you walk up to the plate to bat. Zen Pinball, Red Dead Redemption and more.

It is up to the developers to use it and it works great.

seij5555449d ago

Sony does too much of the leave it up to developers like with in-game music and in-game screenshots.

CryofSilence5449d ago

If Sony forced it, that would take up valuable memory. It's a good idea allowing developers the choice so they can allocate memory more efficiently.

Rumor5449d ago

developers get lazy. and hell, most great games on ps3 dont even use all its power! i bet that a little multitasking cant hurt memory that subnatially...

raztad5448d ago

multitasking is not the problem but ram allocation. Standard sounds cool but it would mean an allocated slot of memory that cant be used for anything else, increasing memory footprint. Considering how little ram the PS3 has, the split memory pool of the PS3 (harder for devels to use) and how Sony has been making progress to reduce memory footprint (from 80M to 40M or so), I dont expect Sony to "waste" ram in optional stuff, that may/may not be used in-game.

arakouftaian5449d ago

but its stupid that games like MNR do not have this feature
or any sport game or fighting game should have this

King_many_layers5449d ago

it allows to access save data but it doesn't allow for multiple accounts to gain trophies

Ju5449d ago

Wouldn't that require the game do be designed around that in the first place ?

So what if you find something in your host's game, a collectible, say. Do you get the trophy and he doesn't?

Show all comments (75)
50°

Project: Horned Owl Review

From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.

Read Full Story >>
thelastgamestandingexp.com
70°

Interview: Plants vs. Zombies Composer Talks Charm, Humor, and Musical Mayhem

Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.

Read Full Story >>
gamerant.com
VenomUK8d ago

The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.

100°

More Final Fantasy IX 25th Anniversary Merch Has Been Revealed

Celebrate Final Fantasy IX's 25th anniversary with the latest merchandise, including figurines of Zidane and Vivi, and a range of t-shirts.

Read Full Story >>
gamersocialclub.ca
CrimsonWing698d ago

What a great anniversary, nothing but merch revealed!

1d 16h ago