by Daniel Ball and Cody Hargreaves
Dan: The word Beta can have a lot of connotations for many different people. Lovers of language will describe to you its Greek roots. A physicist will have his own spiel about just what the word Beta means to him. The same goes for medicine, electronics, and even psychology.
However, we gamers tend to have our own understanding of the word, or, indeed, multiple. It can be the beginning of something beautiful or, more commonly, an indicator of a really poor quality game.
You might download a ridiculously large installer (which for me and my middle-of-nowhere Internet is anything larger than 500MB. Go Australia!) only to play for five minutes and realise that all that lurking on forums, and all those trailers you religiously watched in anticipation were completely misleading.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.