We know you want to make your own games. We know that you, deep down, want to create the best games in the world. It’s natural. Those fizzing imaginations that come to life as you rest to bed, as you daydream on the train; you want to give them a life.
And it’s possible. This month’s issue of Develop comes with an insightful guide for aspiring developers who want to go it alone.
Written by the promising indie maestro Sophie Houlden, the guide goes in depth on what tools you can use. “Most importantly,” she says, “all of them are free.”