MMOs and how change can wreak havoc

The Plagued Gamer writes: "If you asked me if a game could be changed for the better by altering its core, I’d say certainly. If you said the game was already out, I’d point and laugh. Titles like Star Wars Galaxies and Gears of War 2 are prime examples of forced adjustments and indecision before and well after they shipped. Once a game is being played by the people, modifying the central experience can be detrimental to the longevity of any title, no matter how popular it is. Cataclysm isn’t doing this."

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