Sony Charging a Fortune For One of The Worst PS3 Games

One of the PlayStation 3’s original flagship titles, Lair, suffered greatly from horrendous SIXAXIS motion controls and left most gamers underwhelmed, due in large part to the immense hype Sony put on the title. Even though the title released almost three years ago, Sony has put a hefty price tag on a new copy of the game.

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Trexman893194d ago

Deal of the century! I'm picking up my copy :p

Noctis Aftermath3194d ago

I picked it up used for $19(Au) and it's a boring game, only reason i haven't traded it in is because i know i won't get jack for it.

I bet the cashier was laughing at me on the inside when i bought it.

Chubear3194d ago (Edited 3194d ago )

Lair was a just one of those new exclusive IPs that got thumbed to hell during the insane media attack on Sony's PS3. A number of steller new IPs got hammered and that kept their fans from having a sequel. Sad that they succeeded in making sure fans never get a sequel to games like EoJ, Lair, Heavenly Sword and Fokslore.

Can u imagine how much it would have sucked if they suceeded in killing of sequels to Uncharted, Resistance, Motorstorm and even Killzone while games like Crackdown were praised as "TEH FFFFFUN!!!!!!"

Look at the jump from Uncharted1-2, that was an action adventure platformer and no one thought they could pull off online; we could have seen that kind of jump in Lair2 online MP with 30v30 and 1000s of NPC Dragons would have been off the chain and nothing like we've seen b4... but alas, we'll never get to see that becuase of haters.

Had Lair been released the exact same way on the wii using the wiimote it would have been hailed as the most innovative game of 2007. Those that say it wasn't really the controls but the mission structure and gameplay that was horrible all are full of crap.

If you've been into gaming b4 2005 you'd know Lair's mission structure was an exact blue print of Rouge Squadron a game that was critically acclaimed. They just put in Dragons in a medevil setting and somehow the mission structure is looked at as different? It's the same mission structure w/ new gameplay elements added cause of new gen console tech!!! lol crazy.

Lair was a brilliant gaming experience and we've not seen anything close to that this gen with Dragon filght combat.

It's good not to be a sheep :)

ryhanon3194d ago

uhm... yeah.

It could also be that the controls *SUCKED* and made the game virtually unplayable and absolutely unenjoyable.

I haven't played it since the update to address the control issues, but there was no "media conspiracy" to paint the game in a bad light, it was simply bad out of the gate.

That said, I *would* like to see a sequel that addresses the issues with the original. It was a good concept and a visually beautiful game.

ButterToast3194d ago (Edited 3194d ago )

Lair wasn't perfect but it was still a great game that did a fantastic job making use of the motion controls. it just had a steeper learning curve and most were too swayed by the media and unwilling to put in the time to get use to the controls. def agree with chubear on this one.

@ryhanon the controls were fine. just took a while to get use to. 15 min going through the tutorials and another 10 mins of playing and I never wanted to use the analog controls for the game. I got silver medals on most of the missions as well. you just sucked at the game.

there were some poor mission designs though imo that ended up in a needless trial and error approach. also a few other poor design choices but none of which were the controls.

HolyOrangeCows3194d ago

Get 'em while they're hot, lololololol.

rumplstilts3194d ago


"It's good not to be a sheep :)"


But seriously. Are you claiming that LAIR would've been praised had it been for Wii? That game was pretty much universally considered mediocre.

DelbertGrady3194d ago

Lair didn't have bad controls at all. They were just as good as Killzone 2's.

DaTruth3194d ago

There was a lot to like about that game, but there was also a lot to hate! I got it used back in early 2008 and never finished it. The controls were difficult and sometimes unresponsive. I don't mind difficult, but it felt like you were dieing for reasons that weren't your fault. The mission structure was a problem when I just want to kill soldiers, but they are always making demands of you.

I think I liked the game, but if I was forced to finish it like reviewers were, I might feel differently. I got to that weird place(cant remember the name, but if you played the game you know) and just couldn't go on anymore; I might ave hated the game if I was forced to fight through that!

-Alpha3194d ago (Edited 3194d ago )


Just because you disagree with the majority doesn't make you any less of a sheep. You just about justify everything Sony related and use the excuse that everyone is just blind.

I'm not surprised, considering you never downplay anything Sony related. Stop blaming the media for everything. Even Sony fans hated Lair and many games like Heavenly Sword, Uncharted, Warhawk, and Resistance got great scores during the time Lair released. You are entitled to think it was great but to try and act as if everyone is just blind and that Lair is a great game is pretty arrogant and the only real sheep here for saying that is you.

morganfell3194d ago (Edited 3194d ago )


Keep believing that. I guess that explains why EGM had a cover story attacking the PS3's launch - despite having sold out - before it even launched in Japan. In fact the cover story was approved less than two months after launch the US launch. Never mind the PS3 outsold the 360 launch numbers. How many RROD cover stories did EGM run? That's right, zero. A minimum 1 billion dollar screw up gets no cover but Sony with hot sales gets lambasted.

Theonetheonly3193d ago

up there with the ebay stories about fingernails selling for $1000

+ Show (9) more repliesLast reply 3193d ago
MariaHelFutura3194d ago

The 6axis controls weren`t that bad, you just had to be delicate. It was one of the 1st 6axis games and people didn`t know what they were doing w/ it, it`s not a 1:1 motion contoller. They probably shouldn`t have made the game completely based of 6axis, but IMO people confuse wonky controls w/ their own mis-use of the 6axis. Once you used it properly the game controlled quite well.

CobraKai3194d ago

I also noticed people HEAVILY EXAGGERATING the motions for movement.

I just used slight tilts and jolts and found the control to be very useable.

Vojkan3194d ago

controls were not such a big deal as it was that this game was just bad designed, boring, limited crap. sorry

ThanatosDMC3194d ago

I sucked so bad with the sixaxis controls but i slaughtered everyone with the analogue patch.

Snoogins3194d ago

Really, the controls aren't that much different from Flower beyond, the flicks up and down as well as hovering. I still have yet to finish Lair, due to me getting distracted by other games so easily, but it isn't bad by any means. I felt the reviews for it were unjust, and quite a few people who actually played it, enjoyed it. If you're looking for Rogue Squadron set in medievil universe with motion (now analog as well) controls, you shouldn't be too disappointed.

PirosThe4th3194d ago

god... the game is awesome ... the only thing is that u need to be delicate with the controls, that's all. Once you get used to that, it perfect!
BTW. It was as if you were controlling a dragon while mounting. If the dragon didn't like your orders, its not the games problem. I mean I was owning everyone once i got used to it XD

rumplstilts3194d ago

FYI: For people who have never used pointer controls for a shooter. Rest the controllers on your lap or knees while sitting. You don't have to hold your arm out pointing at the screen like an idiot and being uncomfortable.

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rroded3194d ago

the game was good even with the six axis tho if you havnt tried it yet get it since they patched the controls for anologue too its flawless...


jerethdagryphon3194d ago

dragon flaming goodness huge numbers of groundtroops doing there own thing epic music controlls the only weakness and yes i have and enjoy it

morganfell3194d ago


Agreed. People just need to learn one lesson - Take your thumbs off the sticks. I had no problem finessing the controls. I have played it since with the new controls and there should be no complaints now.

JsonHenry3194d ago

I was really hoping for more from this game but it wasn't as horrible as people make it out to be either.

ALFAxD_CENTAURO3194d ago (Edited 3194d ago )

''Lair, suffered greatly from horrendous SIXAXIS motion controls and left most gamers underwhelmed,''

Not anymore, that was fixed with a Patch. And go and download that Patch if you have any doubts.

Jazz41083194d ago

I still see a lot of people who buy the ps3 and have no online. I really don't think the ps3 could function well without it. I suppose Sony may have a update disc for the firmware but u would be getting one every week. The point is the game was a great concept but don't release it if you are going to turn around and patch the controls. I'm sorry but that's the main thing in a game is the controls and it should have never been released in its state and that's why its knocked but like I said not a bad game.

+ Show (3) more repliesLast reply 3193d ago
jack_burt0n3194d ago

Slow day @ PSLS towers. Not that bad a game imo.

happyface3194d ago

right on, this is just another amazing ps triple exclusive that xbots tried to hate on

playstation_clan3194d ago

yeah, its great, its like dark void (wikipedias your friend here), bad controls but still it was enjoyable at parts

JonnyBigBoss3194d ago

I wouldn't go as far as to say it's one of the worst. The controls were definitely terrible at launch but they patched it. Either way, very interesting read.

MariaHelFutura3194d ago

Uh, Lair wasn`t that bad, it was actually pretty good. But if you didn`t play it, you wouldn`t know. Just like EDF for the 360, it`s pretty good. But if you didn`t play it you wouldn`t know.

They should add a trophy patch and move support and re-release it for $29-$39. Plus, not to be a prick but it still looks better than most 360 games. Lair and Heavenly Sword were punished by the media for not living up to the "hype" of the PS3, both are really good games.

Johnny_Bravo3194d ago

Uh, no it was bad. It was cool for 5min, then after that it was like wtf. The game isn't that great looking either, back when it was released it was, but looking at it now its pretty crappy.

Jazz41083194d ago

I agree on the graphics. I'm playing infamous now and that game other then the effects could have been done on the ps2. Nothing real special.

garos823194d ago

but heavenly sword was pretty good. the only crap thing was it was too short and not much for me to come back to in terms of replayability. thats why it was slaughtered in the media.

it didnt warrant a 40£ price tag when it was released for that reason.
lair ill give it a go if i find it in a bargain bin.but just one question- now that it has an update for the controls can u still use the six axis to play it?

LebaNoob3194d ago

Yep, you still have the option to play it either way.
It's a decent game anyways, nowhere near as bad as the media made it out to be.

T3mpr1x3194d ago

I think I'll take my LBP 2 Collector's Edition, thanks.