The MMO landscape is awash with immigrants that migrate from one title to another, seeking that one game that resonates with them as players and that they can call home. When a new MMO releases, servers of established titles see a population drop and wait patiently for players to tire of the new release and return. It's a battle for customers, a war waged where content is paramount to holding an audience and dev teams bank (literally and figuratively) on return business.
If anyone should know should know about the pitfalls most modern MMOs encounter and how to avoid them, Knox should. The first question tossed his way was what he sees as the most common traps MMOs fall into and how he hopes TERA will avoid them.