Over the course of SOCOM’s history, there have been a lot of great things that made SOCOM stand out from the competition, but the thing I loved most about SOCOM had to be the multiplayer maps. SOCOM games developed by Zipper have always had a wide variety of settings and game modes to play, which made them feel fresh long after release. Most importantly, Zipper was never afraid to use asymmetrical map design, making teamwork essential to success. This well thought out approach to design has convinced me that Zipper has the best map design in the gaming industry, as quality asymmetrical maps outside of SOCOM are few and far between.
Boom, headshot!
I don't agree wit the theory that maps need to return but these are good choices
Yeah that sense of nostalgia is always nice.
Zipper usually doesn't drop the ball with anything. Slant 6 however didn't even have a ball to begin with. Hell! They weren't even in the basketball court!
only map I agree with is the ruins.. In S2 I liked Crossroads, fishhook, frostfire, nightstalker, sandstorm, blizzard, requime?, the ruins, hmm i actaully liked all except maybe like 5 maps.. they all need to be in S4 man, or just give us S2 classics.. the only game i played online as long as socom2 was rainbow six vegas1, all these other shooters are garbage with these perks and unbalanced BS.