An interactive look at the Tech 5 engine, manned by John Carmack.
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This is one seriously powerfull engine. Hope this one is more succesfull than Doom3 engine and can fight UE3/CryEngine2.
Is this engine all about textures?
What about animation, lighting, interactive environments, physics?
He only rambles on about how big textures you can have, and that's awesome that you can have an engine that handles that and all the other stuff that artists can du with this engine, but as I said what about all that other stuff I mentioned first?