The game director of MotorStorm Apocalypse, Matt Southern, explains why he and the rest of Evolution Studios decided not to include Playstation Move support in the upcoming Playstation 3 exclusive racing game.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
I would give anything to have a full compilation of the series remastered to play on PS5 with full DS support. Feeling the deformation of the tracks as you race in pacific rift or the snow laden tracks in arctic edge... that would be sweet.
Yes MotorStorm World Tour for PS5 damn it Sony make it. The Desert, Pacific Islands, The Arctic and City races.
Motorstorm Pacific rift was awesome! I think MotorStorm: Apocalypse was what killed the franchise due to its change of direction...
Pacific rift is the best (IMO) but apocalypse wasnt what killed it. At least it was still somewhat of a MS game. The RC one is really a departure from the norm. None of which were bad as they were all fun in their own ways.
RC was a blast to play on Vita.
Apocalypse had unfortunate timing due to the 3/11 earthquake in Japan. I never got around to playing that one.
Evolution had some harsh experiences. I had Driveclub from launch and the server issues weren't that bad and certainly didn't prevent you from enjoying the game.
Agree Apocalypse didn't kill it, it's just racing games in general just became less popular nearing the end of the PS360 generation as it was flooded with medicore racers and the extremely niche but enjoyable ones like Motorstorm, Blur, Spilt Second, and Forza Horizon (still going strong, but actual sales have been decent fro a racer, and often expanded by console bundles and now GamePass)
But since the PS4/XBO generation had a lack of arcade racers, it's a prime time for games like this to come back.
I've said for the longest, the additional income of PS+ Premium should be used for, Remastering, Remaking, or recreating sequels / spinoffs of classic PS franchises to launch into the service. Many PS3 games fit this mold of looking good enough that a quick remaster to 4K@60 with better texture maps would give them near PS4 quality.
Remasters: A game like Motorstorm look good enough where it can simply be remastered in 4K @ 60fps, and have better textures for mud, mountains/rock structures, and vehicles and it would hold up WELL.
Remakes: Games like Legend of Dragoon, Warhawk (could be a simple remaster also), and so many others could get remakes like FF7.
Recreates: Shorter sequels/prequels/spin-offs to other classic PS IPs like how Infamous First Light / Blood Festival (BF was a highly underrated vampire game) and Uncharted Lost Legacy. Give spin-offs to things like Heavenly Sword, The Order 1886 (1786 or 1986), Puppeteer, Tokyo Jungle, and more.
This is also why Sone NEEDS to get PS3 emulation up and running. It gets rid of all the PS3 server farms and replaces it with software that can work on EVERY future PS console with updated coding.
At bare minimum emulation could double the resolution and framerates of all PS3 games making many of them 1440p@60fps without any real work, and a few 4k@60fps.
As for full-on remakes again updating to 4K@60fps with completely revamped textures, and an option for 1440p@60fps with global illumination can make these games shine with a new lease on life.
Also I'm still waiting on my DriveClub 1440p@60fps update 😭
Apocalypse was actually pretty good i don't think that's what killed the series. PR was the best though.
I was late to PS3 and Pacific Rift was the first game I picked up on it... huge miss to not have one on PS4, hope it gets some love on PS5 (as well as Ridge Racer and Wipeout).
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣
Going from ps2 to ps3 was not underwhelming when I first played motorstorm, it was like nothing we'd ever seen before ?
Each to their own didn’t like it myself. 🤷🏻♂️✌🏻 ;I didn’t say going from ps2/3 was underwhelming just the launch game motorstorm, bit different but hey ho.
PS3 was a slow burner for me it’s my least favourite Sony console, maybe as I had my 360 as my main at that point but yeah wasn’t impressed with first couple of years to be honest but that’s just me. Once uncharted MGS4 GT5 Last of us GTA4/5 dropped sure but launch games weren’t all that imo. Resistance was alright wasn’t as big a change as ps4 or even now ps5 for me. PS3 took out rumble and basically went HD it’s wasn’t exactly a revolutionary start. 🤷🏻♂️✌🏻 ;
The first was a pretty good launch title, but the second one was awesome and probably my favourite racing game on the platform
Motorstorm was one of the game bundled with PS3 when it was launched. It was a really good game. It's sequel Motorstorm: Pacific Rift was even better
Both of those were wonderful and I wish were available on PSNow… instead we’re left with… apocalypse (which is terrible)
❤️ the Motorstorm games. Had to pull the PS3 Slim back out to play these gems, Heavenly Sword, and the Resistance games. Why these games have not been remastered, continued, or remade baffles my mind.
Imagine a new one on PS5 but with Wreckfest-style damage and physics, would be amazing.
Pretty bummed out they're not going to make a Wreckfest 2, at least not for their next game.
The first Motorstorm was the only game in my adulthood that drove me to want to break my controller. The rubberbanding was such bullshit. I'm in the lead, full use of boost and as soon as I let off the boost, I think it was the semi with the least amount of time with boost and not good on whatever surface I was on, and it comes flying by me, which should be flat out impossible. They pull over in front of me and lay on the brakes. That happened a lot late in the game. Plus stuff like being blown up by a dirt bike ramming me in my truck. If the point of the AI is to get in front of me and slow me down instead of winning the race, it isn't a racing game.
GT7 is tough, but at least it's fair and doesn't just try to get in front of you to slow you down.
I know Motorstorm could be cheap.
In GT7 they rarely come from behind, as you have to chase them down, but they are very good at hindering you.
Still playing it though.
I remember the first time I saw this game, I was blown away by the graphics.
A remaster of these games would be very welcomed.
Personally prefer Road Rash (PS1,PC) and ESPN Extreme Games for the fun factor, wish they would bring those back. Standard racing games get boring for me, i need some fun like attacking other players. It's been a while since i played the first Motorstorm, don't remember if that was part of the gameplay or just a minor thing that didn't do much.
I really enjoyed the first Motostorm, but it didn't deliver what Phil said about the presentation being real gameplay. I believe the PS5 could definitely recreate the chaotic fast paced frenzy shown in the E3 presentation with actual gameplay. A remake is needed. It's been more than 15 yrs.
It is very sad they stopped these games. They could have evolved to be the quintessential open-world arcade racer and become to Playstation, what the Forza Horizon games are to Xbox. A crying shame they didn't get to flourish and absolutely criminal that they have never been rereleased.
Brilliant games all, but I think the AI was pretty rediculous as you progressed through the career, especially in respect of Pacific Rim. The games became almost unplayable difficult with some of the timetrial and elimination events.
Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
I use them most days and have for years 🤷🏻♂️
They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.
The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games
I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.
I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".
It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...
@SPEAK
The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??
I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.
"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"
Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.
Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.
I would say both Move and Kinect weren't supported properly.
Sony and MS abandoned what could have been amazing.
Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?
I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR
@SPEAKxTHExTRUTH
Again if it was supported right.
Where even a fast click of my fingers could get an immediate in game response.
It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.
''You people can act like it was something special all you want but it was horrible.''
No one is acting like it was special, I said it could be amazing.
''I think Move was simply not as profitable as Sony wanted it to be''
Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.
I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.
"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"
You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.
And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.
You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.
“You can pretend that you had a move”
I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!
Because all hardware and software has a 100% approval rating from all purchasers…
Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).
I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff
@Minute Man
There was a game called Dead Space Extraction that you could play the Move with.
@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.
"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."
That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.
VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.
@SPEAKxTHExTRUTH
"And VR is not the same as PS move or Kinect."
PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.
The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote
I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)
Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.
Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.
Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.
99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
There were plenty of games and I'm glad that not every game became a Move game.
It failed because motion controls can’t beat traditional controls. I’ll admit the tech has come ways since then but I will always choose a controller over a wand.
I played killzone a total of 3 playthroughs every single time with the move controllers.
I've never played killzone 3 with a dualshock.
It was just a terrible controller. It was so crap that Sony refused to waste any more time or money fixing it. Despite me loving PSVR, the move controllers were the biggest let down of the generation. Always felt like they were a generation behind. Even for the ps3 days.
As a stand alone it failed. But it worked well for VR. But I'm glad to see the end of them with PSVR2.
It failed because it wasn't good and didn't have games. Even the wii was a trend and people are over controllers like that for games.
Little early to call Playstation VR a success too. Like other VR platforms it's a niche product and it's easily the worst VR headset, it's cheap so that helps.
To early to call it a success? It sold really well for Sony and was profitable and still is. If it was not do you honestly believe sony would be working on PSVR2?
They where selling psvr at a profit in 2016. By 2019 it had made them 2 billion in profit. So for Sony it's a success. For me as a customer I really enjoyed it and can't wait for PSVR2.
Quest 2 is doing incredibly well and is making Facebook a fair bit of profit. Not sure about Vive it am sure it's doing well. Sure VR is not selling 100million headsets. It don't need to.
It actually didn't fail or was a failure. It sold around 15 million before VR even showed up and had many games to play. Who knows how many more millions of the device were sold for PSVR. Especially when two are required for more immersive hands on gaming like Iron Man or Blood and Truth.
Dr Marks created Move as for some experiences but he knew that the Eyetoy and PS Move weren't core experiences for everybody like the Dual Shock controller. He's said that many times in interviews. It wasn't to take over regular couch controller gaming.
PS Move not only had titles for casuals to play for motion gaming on PS3, you could also play core games like Killzone and Resistance. Unlike its competitors, Wii and Kinect.
Unlike its competitors, PS Move continues to live on and be sold for VR. Wii motion gaming is pretty much dead. And Kinect itself is dead. All those casuals that propped up those other devices, went off to play on their cellphones. Basically making them a fad that didn't last. PS Move continues to be used and works on PS5 and can continue to be used for the life of PS5 for those using PSVR 1. That's 3 generations that PS Move will have been used.
Maybe the writer needs to make an article on why the Wiimote and Kinect are dead and can't be used on Switch or Series S/X. While PS Move continues to exist.
People call it a rip off of the Wiimote, but Sony was working on the Move since the PS2 days. The eyetoy for ps2 even had a freaking prototype of what the Move would end up being. I just think the writer wanted to bring up something that they thought was an easy target to get a little flame going after the presentation.
It sure bought out the people who obviously never played the Move in their life, but like giving a review on it like they helped to develop the damn thing.
The article isn't about how the PS move found a second life as a PSVR controller but about how it failed to perform well as a PS3 device.
" In March 2012 Fergal Gara of Sony UK spoke to Official PlayStation Magazine UK to acknowledge that, the device had not lived up to their expectations, in either their target audience or the software support that had been provided for it"
https://en.wikipedia.org/wi...
https://web.archive.org/web... http://www.officialplaystat...
Or are you saying that Sony are lying to themselves?
Sony was obviously hoping they could sell units like the Wii. In that sense it didn't "live up to expectations". But fail? No sir. It sold pretty well for an optional peripheral and is still selling to this day.
So let me get this straight.
The Sega CD is considered a flop by the industry but it's not the case for the Playstation move on PS3 despite having a lot fewer games made, sold at a lot cheaper price, was bundled with the PS3 or games and some ppl bought it twice due to the game needing 2 controllers.
I'm sorry but when even Sony's boss acknowledge this instead of saying the usual " It's a niche thing, were currently happy with the result, it's in range with our...)
It doesn't look like they saw this as a win.
PS Move was the best form of motion gaming of the last, last generation. Wiimote and Kinect were technically far worse than the PS Move. Only Wiimotion Plus could compare and it was too little too late, with only one or two marquee titles proving the 'Plus' being a worthwhile upgrade.
While there weren't enough PS Move games, at least there were some true 'core games' that supported it, from KillZone 3 to Resident Evil 5. Something that Microsoft's 'casual motion system' could not offer, and most Nintendo Wii games didn't offer traditional controller support, whereas PS3 games almost always had a DualShock 3 option.
I'm a big fan of light gun shooters, and both Wiimote and PS Move ushered back in this genre, something the Kinect couldn't do as well. If you think the PS Move "sucked", then go back and play the light gun shooters on it, something not available on 360, Switch, PS4, XBO, XBSX, PS5.
After the PS Move, we did get one light gun system for consoles, the PDP Mars, and I can assure you, the tech inside that thing is truly unreliable junk.
So to sum it up, the last, last generation had three different motion control styles:
Microsoft - went straight stupid with Kinect, and was overall the least reliable worst experience.
Nintendo - all games supported Wiimote, but this was often to its detriment, not enough games supported traditional controls.
Sony - didn't have a ton of PS Move games, but the overall library supported traditional controls (this is overall the best outcome).
What's funny is this article idea that it might be a failure for selling millions for motion gaming and VR. And, as long as future PS5 console iterations have a USB port, it means PSVR can still live on as well as PS Move.
Basically continue to live on as a peripheral until around 2030. Not just for EOL PSVR(since PSVR 2 is coming), but as a drawing device for Dreams on PS5.
Only ever bought a couple Move-only games like Sorcery and the Fight, but I’ve gone ape over PSVR! I’ll always choose the sticks over the controller given the choice for VR. Big fan now.
Sorcery was good and I lost 3 stone in weight using fight as a training program
Nintendo had better marketing and seemed like the real thing.
Xbox and playstation seemed like imitation.
So, where are the devices that had hype and better marketing money? Dead.
Where's the device that is just trucking right along slow and sure and is used for current console VR and compatible with PS5? Still here.
It's the difference between those other fads and Sony keeping their device relevant. It's why Sony likes marathons and not sprinting. Those who sprint run out of breath.
Well,
The "failure" has a controller for the PSVR and soon the PS5 VR.
For all the Wii's success, where is the Wiimote? And Kinect, yeah MS literally took away any functions on the xbox one with updates.
move had some great games and was an awesome "peripheral". if you played wonderbook or resistance then you would probably agree with me.
Failed because there wasn't enough games or "arcade classics" that used the Move. Still use it to play Time Crisis and HOTD from time to time
I had one and beyond the initial “wow this is cool” hour after unboxing it, it basically sat in a cupboard gathering dust.
It wasn’t that fun or revolutionary really when we already had the wiimote, Kinect was more interesting from a technology standpoint but ultimately, the only good motion games were on Wii - not Xbox or PS.
to be fair the Wii had no choice but to have their games be good. the wiimote was the default controller. So good or bad, games were built around that input device. If move or kinect were mandatory or pack in like the wii mote was, they'd both have more good games as well.
True - although I wouldn’t have wanted either of them to be mandatory / pack in. They are niche and really, not why I bought a PS3 and 360.
XB1 Kinect pack in was a terrible idea too.
The move was Sony attempt to cash in on the wii craze. Hell, the last article about the move that actually generated a lot of heat on here was over 4,000 days ago. Nobody talks about this, VR, or the vita until someone shames it.. then all the defenders come out the woodworks.
One -
Sony was already prototyping the MOVE before the Wiimote was released. Nintendo was just first to market.
Two-
Move is a part of Playstation VR and is getting a new version of said controller which brings me to....
Three-
If the product was a failure or needed "defenders", why are they making a new version for the PS5?
It is basically only peripheral being used for 3 generations,.. So how is it a fail,.. ?? Still being used for Beat Saber, BoxVR,... I heard it was really hard to get. Article is just shit.
Yeah I don't think anyone can discount the fact that it has transcended 3 generations where as every competitor to date has become obsolete.
And Synth Riders just released. It's awesome and so much more varied than Beat Saber (which I also love)!
Yep Synth Riders is really cool,.. I Really like how great the music mix is,.. Just does not seam as intense of a workout,.. but in terms of Move controllers,.. I think tracking is amazing probably the best there is. In boxVR you need to fiddle and actually put the balls in the center of virtual glove to actually hit anything.
I loved my Go, and Home was fun/funny. Sorry you can't enjoy things. Being able to play a couple time trials of Gran Turismo anywhere in a way more compact form than the PSP was great.
I think the problem that Sony faced with the PS move was the PR marketing mess they created around the thing.
1) if it was aimed toward casual well there was nothing casual about setting understanding what you would need to play a game (some require only the camera, others 1 move and some 2 moves)
2) If it was aimed at a more core audience then sorry but the game library was quite small or non-existant.
3) Wonderbook
If Sony would have communicated better and support better the Move I think it would have fared a lot better
My personal favorite game is Tiger wood PGa 11, because the Psmove really makes the game shine.
for me it failed because it never went down in price and only a handful of games appealed to me on it
mainly no more heroes and the resident evil cronicles games
It wasn't useful until VR came along but it hindered VR due to its lack of analogue stick. Fortunately psvr2 isn't just using old hardware because of the excess amount of stock available
Failed? What spanned 3 generations and still being sold. Tidy little profit for Sony if you ask me.
Shouldn't this conversation be kinect failed?
The move controller was and still is great for FPS games, I used them alot with killzone 3, socom 4 and MAG. The deadzone aiming was very very competitive, just as good as mouse and keyboard if set up right. It was comfortable to use too in conjunction with the separate analog move controller in the other hand. Imo it has been under utilised and could still be used today in most shooters.
The reason the MOVE failed is obvious. Motion gaming is for casual gamers and Nintendo did an incredible and much better job marketing to them. At the time where casuals were all in gaming on the phone, the Wii brought them to consoles. However, Playstation is a core gamer machine just like XBOX and as the article stated the cost to enter for casual gamers was not only a barrier but even the look of them (heard people say MOVE looks like a sex toy). All these peripheral things fail because most core gamers are not into these things like Home, 3D Gaming, Move, Kinect, and yes I'm saying it, VR. Core gamers support is the consistent life of gaming.
The casual gamer may stick around for a little bit like the Wii because of the fad and hype for non-core gamers but those folks eventually move on to something else. VR was to be that next thing but it has not caught on as big as the Wii with casual gamers. To its credit it has caught on more with some core gamers but as a VR owner, its losing a lot of steam.
If Sony wants to do the smart thing, MOVE on from VR because it will not be supported by most gaming companies that make games for core gamers who don't want to be wearing goggles for hours. Casuals will not be spending the huge investment of a PS5 for them to play PSVR.
I went to a conference in Seattle right when the Moves were announced that was dedicated specifically to showcasing them. We went out for drinks with some of the execs that were there and we specifically asked them, "why are there no thumbsticks on these things!?" They told us that they didn't want to create a controller with multiple movement inputs because it would confuse people. I told them that that very decision is what's going to doom the controller. And sure enough, even with the Navigation controller, they couldn't create enough software to justify any hype around it.
My own opinion is that it just wasn’t that appealing, the dildo controllers and the lack of worth while games kept it back.
Sounds like a stupid reason to me, Killzone 3 is doing both just fine.
EDIT: Why not? It already supports the Sixaxis, kinda dumb not to upgrade to the Move when your already supporting motion control.
My guess is because steering a car with a wand would be about as fun as casting spells with a steering wheel.
those were sufficient reasons i suppose. now if they could have portal 2 use the move i would be mindblown.
Sleipnir dont you have "FUN" xbox360 games to play instead of treading on ps3 articles? guess not.
but i'm not too bothered by this. Move really doesn't add anything new to MS:A and there's little point in forcing it in and wasting resources. I'm pretty sure that's what Sony thinks anyway.
Regardless, MS:A is easily one of my most anticipated game for 2011.