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130°

Game Director explains why MotorStorm Apocalypse won’t support Playstation Move

The game director of MotorStorm Apocalypse, Matt Southern, explains why he and the rest of Evolution Studios decided not to include Playstation Move support in the upcoming Playstation 3 exclusive racing game.

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T9X695023d ago (Edited 5023d ago )

Sounds like a stupid reason to me, Killzone 3 is doing both just fine.

EDIT: Why not? It already supports the Sixaxis, kinda dumb not to upgrade to the Move when your already supporting motion control.

RememberThe3575023d ago (Edited 5023d ago )

Plus I don't think a racing game wouldn't be too cool with motion controls.

CrAnKiTuP_015023d ago

How would that even work? I haven't read the article, but I don't think a racing game would work well. I'd prefer using my good ol' dualshock 3.

Yi-Long5023d ago (Edited 5023d ago )

... for games that aren't meant to be played with 'move, will probably only harm the general opinion of the pheripheral.

So I'm glad they won't support it. Who wants to play Motorstorm with 2 wands anyway!?

thereapersson5023d ago

I remember trying to play Motorstorm 1 with the SixAxis. Shit was an exercise in frustration, let me tell you...

sikbeta5023d ago (Edited 5023d ago )

The Move option must be there, at some point all Devs will need to make patches for Move anyway, so it's better to implement it now, than months after release

This is not about how good the Move is in this game, the point is to give more choices, there is some kind of misinterpretation here, you don't need just games Only for Move, you need games to play with Move no matter the genre...

Game Director Matt Southern:

"We decided we’d either focus on Move or 3D, and in the end decided that 3D would be a bigger win for us. We’ll still support Sixaxis controls for more ‘haptic’ interaction."

Here is saying they made a choice between Move or 3D and they chose 3D, if they couldn't implement both for whatever reason and they take in consideration the Sixasis, that's OK...

"We’ve had Move controllers in the studio for a while though and they’re fantastic. I’m excited about the idea of family games with decent production values and a bit of depth"

Here, is saying that Move Controllers are Fantastic and then he fell into the same motion-control misinterpretation with "family games" stuff, like if Move could only be applied in that kind of games only -_-

As I said, people will buy Games [for] Move, but at the same time people will buy games to play [with] Move, it's not an "exclusivity" kind of thing...

Alos885023d ago

My guess is because steering a car with a wand would be about as fun as casting spells with a steering wheel.

Jerk1205023d ago ShowReplies(2)
Poseidon5023d ago (Edited 5023d ago )

those were sufficient reasons i suppose. now if they could have portal 2 use the move i would be mindblown.

Sleipnir dont you have "FUN" xbox360 games to play instead of treading on ps3 articles? guess not.

Ravage275023d ago

but i'm not too bothered by this. Move really doesn't add anything new to MS:A and there's little point in forcing it in and wasting resources. I'm pretty sure that's what Sony thinks anyway.

Regardless, MS:A is easily one of my most anticipated game for 2011.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

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220°

Revisiting PS3 classic Motorstorm - The driving celebration that should never have ended

Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.

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RaidenBlack703d ago

After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.

darthv72703d ago

I would give anything to have a full compilation of the series remastered to play on PS5 with full DS support. Feeling the deformation of the tracks as you race in pacific rift or the snow laden tracks in arctic edge... that would be sweet.

MastaMold703d ago (Edited 703d ago )

Yes MotorStorm World Tour for PS5 damn it Sony make it. The Desert, Pacific Islands, The Arctic and City races.

Army_of_Darkness703d ago

Motorstorm Pacific rift was awesome! I think MotorStorm: Apocalypse was what killed the franchise due to its change of direction...

darthv72703d ago

Pacific rift is the best (IMO) but apocalypse wasnt what killed it. At least it was still somewhat of a MS game. The RC one is really a departure from the norm. None of which were bad as they were all fun in their own ways.

Army_of_Darkness703d ago

Lol! I completely forgot about the RC version.

Knushwood Butt703d ago (Edited 703d ago )

RC was a blast to play on Vita.

Apocalypse had unfortunate timing due to the 3/11 earthquake in Japan. I never got around to playing that one.

Evolution had some harsh experiences. I had Driveclub from launch and the server issues weren't that bad and certainly didn't prevent you from enjoying the game.

ABizzel1703d ago

Agree Apocalypse didn't kill it, it's just racing games in general just became less popular nearing the end of the PS360 generation as it was flooded with medicore racers and the extremely niche but enjoyable ones like Motorstorm, Blur, Spilt Second, and Forza Horizon (still going strong, but actual sales have been decent fro a racer, and often expanded by console bundles and now GamePass)

But since the PS4/XBO generation had a lack of arcade racers, it's a prime time for games like this to come back.

I've said for the longest, the additional income of PS+ Premium should be used for, Remastering, Remaking, or recreating sequels / spinoffs of classic PS franchises to launch into the service. Many PS3 games fit this mold of looking good enough that a quick remaster to 4K@60 with better texture maps would give them near PS4 quality.

Remasters: A game like Motorstorm look good enough where it can simply be remastered in 4K @ 60fps, and have better textures for mud, mountains/rock structures, and vehicles and it would hold up WELL.

Remakes: Games like Legend of Dragoon, Warhawk (could be a simple remaster also), and so many others could get remakes like FF7.

Recreates: Shorter sequels/prequels/spin-offs to other classic PS IPs like how Infamous First Light / Blood Festival (BF was a highly underrated vampire game) and Uncharted Lost Legacy. Give spin-offs to things like Heavenly Sword, The Order 1886 (1786 or 1986), Puppeteer, Tokyo Jungle, and more.

ABizzel1703d ago (Edited 703d ago )

This is also why Sone NEEDS to get PS3 emulation up and running. It gets rid of all the PS3 server farms and replaces it with software that can work on EVERY future PS console with updated coding.

At bare minimum emulation could double the resolution and framerates of all PS3 games making many of them 1440p@60fps without any real work, and a few 4k@60fps.

As for full-on remakes again updating to 4K@60fps with completely revamped textures, and an option for 1440p@60fps with global illumination can make these games shine with a new lease on life.

Also I'm still waiting on my DriveClub 1440p@60fps update 😭

ChiefofLoliPolice702d ago

Apocalypse was actually pretty good i don't think that's what killed the series. PR was the best though.

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Kurt Russell703d ago

I was late to PS3 and Pacific Rift was the first game I picked up on it... huge miss to not have one on PS4, hope it gets some love on PS5 (as well as Ridge Racer and Wipeout).

akurtz703d ago

Only driving game i enjoyed.

darkrider703d ago

Really cool franchise. It's shame it ended

RosweeSon703d ago

Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣

EvertonFC703d ago

Going from ps2 to ps3 was not underwhelming when I first played motorstorm, it was like nothing we'd ever seen before ?

RosweeSon703d ago (Edited 703d ago )

Each to their own didn’t like it myself. 🤷🏻‍♂️✌🏻 ;I didn’t say going from ps2/3 was underwhelming just the launch game motorstorm, bit different but hey ho.

PS3 was a slow burner for me it’s my least favourite Sony console, maybe as I had my 360 as my main at that point but yeah wasn’t impressed with first couple of years to be honest but that’s just me. Once uncharted MGS4 GT5 Last of us GTA4/5 dropped sure but launch games weren’t all that imo. Resistance was alright wasn’t as big a change as ps4 or even now ps5 for me. PS3 took out rumble and basically went HD it’s wasn’t exactly a revolutionary start. 🤷🏻‍♂️✌🏻 ;

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350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

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SullysCigar953d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal953d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein953d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k953d ago (Edited 953d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH954d ago

It failed because it sucked plain and simple.

LOGICWINS954d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH954d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721954d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever954d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar953d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 953d ago
LordoftheCritics954d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH954d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos954d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils954d ago

Kinect should be kept as media interactive features.

LordoftheCritics954d ago (Edited 954d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

954d ago
SPEAKxTHExTRUTH954d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein953d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr954d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721954d ago

Wait you can play Dead Space with the Move?? I need it

Orchard954d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb954d ago (Edited 954d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH954d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever954d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr953d ago (Edited 953d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

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Vanfernal954d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH954d ago (Edited 954d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal953d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH954d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin953d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

953d ago
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Godmars290954d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo953d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC953d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy954d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa954d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins954d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos954d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

954d ago Replies(2)
yeahokwhatever954d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC954d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever954d ago

There were plenty of games and I'm glad that not every game became a Move game.

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