30°

Zombies have my heart, but they can't have my brains

Zombies are everywhere in video games, and that's quite fine by Dennis. Not only do zombie video games prepare its players to defend humanity from the upcoming zombie apocalypse, they also promote styles of video game play which are incredibly satisfying.

Read Full Story >>
gamerlimit.com
mrv3215020d ago

Zombies are in video games because

1. Lackluster A.I
2. Simple
3. NO extra models
4. No guns
5. Difficulty=Numbers
6. NERDGASMS

dizzleK5020d ago (Edited 5020d ago )

i'm still waiting for the definitive zombie game. dead island looks like it could be it but at this point a release seems unlikely.

developers choose the quick and easy swarm/robotron style of gameplay instead of trying to make a REAL zombie game. they don't respect the lore.

what do all zombie films and fiction have in common? survivors trapped with limited weapons, ammo and food in a building thats hastily and poorly barricaded. what i envision is a game that uses those elements. you start out in a massive city, trapped in your apartment with diminishing food and only a handgun for survival. your quest is to make it out of the city and to a military safe zone. you are forced to leave your apartment and scour the city for supplies. picture fallout 3 type gameplay but with the ability to gain stats in things like food rationing and barricade building skills. along your quest you meet up with other survivors who may have skills in things like electricity, someone who can get the lights running in a safe house you bunk down in for the night. you must cooperate otherwise that character may be bitten and turn into a zombie (at a random time). do you kill them immediately or get every last drop out of their skills that you can?

i'd introduce alot of random elements like weather, the ability for your safehouse to catch on fire, randomized city layouts or a party member to become overcome by hopelessness and commit suicide.

THAT is what a zombie game should be imo.

90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

Read Full Story >>
retronews.com
Knightofelemia1d 1h ago (Edited 1d 1h ago )

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

Read Full Story >>
gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Read Full Story >>
gamedeveloper.com
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 6h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 9h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21832d ago

Yes. Stop all the live service bs.

jznrpg2d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS172d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

Show all comments (15)