Zombies are everywhere in video games, and that's quite fine by Dennis. Not only do zombie video games prepare its players to defend humanity from the upcoming zombie apocalypse, they also promote styles of video game play which are incredibly satisfying.
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Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Zombies are in video games because
1. Lackluster A.I
2. Simple
3. NO extra models
4. No guns
5. Difficulty=Numbers
6. NERDGASMS
i'm still waiting for the definitive zombie game. dead island looks like it could be it but at this point a release seems unlikely.
developers choose the quick and easy swarm/robotron style of gameplay instead of trying to make a REAL zombie game. they don't respect the lore.
what do all zombie films and fiction have in common? survivors trapped with limited weapons, ammo and food in a building thats hastily and poorly barricaded. what i envision is a game that uses those elements. you start out in a massive city, trapped in your apartment with diminishing food and only a handgun for survival. your quest is to make it out of the city and to a military safe zone. you are forced to leave your apartment and scour the city for supplies. picture fallout 3 type gameplay but with the ability to gain stats in things like food rationing and barricade building skills. along your quest you meet up with other survivors who may have skills in things like electricity, someone who can get the lights running in a safe house you bunk down in for the night. you must cooperate otherwise that character may be bitten and turn into a zombie (at a random time). do you kill them immediately or get every last drop out of their skills that you can?
i'd introduce alot of random elements like weather, the ability for your safehouse to catch on fire, randomized city layouts or a party member to become overcome by hopelessness and commit suicide.
THAT is what a zombie game should be imo.