260°

What Is The Longest Gaming Session You’ve Done?

One of the hardest things to cope with growing older is the added levels of responsibility you have to take care of. From mowing the lawn, paying bills, and hanging out with your girl, one thing that continues to be put into the bin of “things to do” is video games. All of these responsibilities begin to take over, pushing out all of your free time to just staring at a blank wall. We both know that with the stressful nature of managing money and adult chores to do, the last thing you want to do is get frustrated by a boss or something in an imaginary game.

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SupaGamer5451d ago (Edited 5451d ago )

A couple weeks after Gears of War 2 came out my girlfriend was out of town and I had a free weekend. I easily played Multi player with group of friends for at least 15 hours straight (allowing for piss breaks and quick meals).

I was scared/half expecting my 360 to RRD.

Rot_in_Fail5451d ago (Edited 5451d ago )

can't really remember, but grinding Hangman's Noose in GTA to reach level 10 took a lot and doing Petrovic trophy took me whole day+night.

frjoethesecond5451d ago (Edited 5451d ago )

I hate how they made you do that. My connection never lasted long enough to finish it. That trophy ruined gta4 for me.

BiggCMan5451d ago

ratchet and clank going commando for me haha. about 14 hours straight.

ico925451d ago

10 hours GTA San Andreas

AAACE55450d ago

The longest gaming session I had was with an RTS game for PC called "DUNE 2000". I remember starting at 10 o'clock one morning and ended a little after 10 o'clock the next morning! I barely remember the day that passed. Since then, I have limited may gaming sessions to 2-3 hours.

FURY__UNLEASHED5450d ago

Just did that a few weeks ago. I did it with NO breaks whatsoever. No food, drink, bathroom runs or any sleep.

badz1495450d ago

playing Momotaro Dentetsu (google it) with 2 other friends and an AI is a blast! 28H straight with short breaks only for praying and toilets, my PS2 was ON the whole time! after that we went out for breakfast and sleep a bit. 4 hours later, we continued again for like 12H! crazy I tell ya! that's what I did during winter in Japan! good times

Perjoss5450d ago

48 hours, final stretch in Everquest getting my character from 59 to 60, i literally collapsed and passed out at the end, not proud of it at all, but it was a long time ago and I was quite the fool back then.

+ Show (5) more repliesLast reply 5450d ago
ProjectVulcan5451d ago (Edited 5451d ago )

GT's endurance races prompted massive gaming sessions, with driver swaps. Im sure im not the only one who coveted 100 percent GT completion and got it through punishingly long races.

Remember Nurburgring 24 hours on GT4? Case closed lol.

bjornbear5450d ago

not GT4 but GT3, me and 3 friends took turns over the 24 hours during the summer while at a residence on holiday, fun times xD

btw - we lost x3 still longest sesh yet i've "witnessed"

otherwise maybe 4-5 hours on any given game between BF:BC2 to Resident Evil 5 (easy game to get carried away in) to infamous to uncharted 2

so many times it happens, never over 5 hours though...bad for the head =(

FURY__UNLEASHED5447d ago (Edited 5447d ago )

Video games is actually GOOD for your head. I got 3 concussions snowboarding and had a lot of memory/brain issues, and my doctors actually recommended I play video games because it works your brain in a good way. Your brain is a muscle like your biceps, and what lifting weights does for your biceps, playing video games does for your brain.

My brain damage was only cellular, so rebuilding brain cells was the way to solve my issues. This happens naturally but playing video games worked my brain in a good way and helped speed up the process.

Lou-Cipher5451d ago (Edited 5451d ago )

I did a 27 hour session on Mass Effect 2, and I have had 20+ hour sessions with Forza 2 & 3/Gran Turismo 1-4, and a 20+ hour session with Tiger Woods 2005.

Got close to 20 hours on Valkyria Chronicles/Fable 1&2/GTA San Andreas/GTA Vice City/Civilization 4/Mass Effect 1/Theme Park/MLB 10: The Show.

GuruStarr785450d ago

spent about 12 hours a time with each of them until I finished them.....did about the same with KOTOR, Nier, Red Dead, GTA 4, GOW 1 & 2, Fallout 3, Fable 2 in recent memory.....

Darkstorn5450d ago

Probably 7 hours long when I first played KOTOR. That game really sucked me in...

Prototype5450d ago (Edited 5450d ago )

72 straight hours on Absolute Virtue in FF11, we gave up when his life was only 1/3

Second was Fallout 3 first time playing for 12 hours, then had to power nap for work :(

Marceles5450d ago

damn thats hardcore...my longest session was probably on playing FF11 too, man that game is fun and addictive

ranmafandude5450d ago

i played for 15 hours with my bud over xbox live. never again will i do such a unhealthy thing. that's how much i love gears of war. i never did that before until i got gears 2.

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dizzleK5451d ago

9 hours straight the first time i played mass effect 2. i didn't even stop to eat.

Seijoru5451d ago

The mining kinda broke my gaming sessions with ME2 up. Its more of a do a mission a day kind of thing for me.

Downtown boogey5451d ago

Areed.
Me was -very heavily even- broken down to the different missions and because the story emphasized the characters the experience wasn't very coherent to me.
However, I played MGS4 for 22 hours split into to days so...

ClownBelt5451d ago

9-12 hours for FF 13 when it first came out. I know, I know...sigh...

FIZZYVIMTO5451d ago

A nice 24 hour play on san andreas just got lost there was just so much to do :)

yess5451d ago

Did the same with GTAIII, 24 hours, sleep for 12 and another 24 hours, for 6 month straight.I newer turned off my PS2, the ingame clock was way over 1000 hours.
Don't ask, i was unimployed and loved that game.

life doomer5451d ago

17 hours when playing fallout 3.

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290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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rushdownradio.net
jambola14d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion12d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola12d ago

i'm very calm
you seem very upset however

Notellin12d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola12d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop12d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel112d ago (Edited 12d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola11d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel110d ago (Edited 10d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

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Sciurus_vulgaris14d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK12d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds12d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar12d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy12d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel112d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola14d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer13d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused12d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion12d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher12d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer12d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion12d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola12d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 12d ago
victorMaje12d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola12d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused12d ago

Just like scooby doo, you have shown us the real monsters are us

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Inverno13d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool13d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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70°

Why We Partnered With St. Jude Children’s Research Hospital

Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."

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thorstein17d ago

I subscribed to this not knowing about how some of the proceeds go to St. Judes.

Really cool that some of the money goes there.

Even if people don't subscribe to the mag, it might bring people to the charity.

jznrpg16d ago

One of the main charities my wife and I donate to. They help a lot of children and being a parent of 5 children I can’t imagine what those parents go through. I’ll probably get a sub to GI because of St Jude and of course because I love video games.

80°

Dungeons and Dragons is About to Break a 6-Year Trend

Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.

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