Limits of the Industry, and Shedding a Stereotype

Lately Bitmob has been wondering how far a game must push the boundaries of its subject matter before it becomes too much. Is it possible for a game to reach the point of being socially unacceptable? The point at which someone (presumably a producer, publisher, or even gamers) must step in and declare that it has gone too far. And if so, will a developer ever take the proverbial bull by the horns to produce such a game?

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