Crackdown 2 Pushes Xbox 360 to the Blasting Point

“This is an extremely physical game,” says Billy Thomson, lead designer of Crackdown 2, developed by Ruffian. “Everything is based on collisions.” But making the ultimate playground for mindless mayhem requires a great deal of math and code. Here’s where the processing power gets deployed.

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3014d ago Replies(1)
Bluemaster773014d ago

To the max huh ... yawn i havent heard that one before

Dance3014d ago

but i still can not think of any other open world game that can allow up to hundreds of enemies and ai on screen at once

Bumpmapping3014d ago Show
3012d ago