I love the immersive qualities of first-person shooters. I only wish they had less shooting.
CCG writes - "If you enjoy games like Factorio, Sixty Four is worth checking out. The asking price of $5.99 is very reasonable. On the title screen you can import/export your Base64 encrypted save file. This is handy to know if you want to make any edits. Otherwise you can enjoy picking up where you left off with the Steam cloud support."
MonsterVine: "Another Crab’s Treasure might be one of the most delightful games you’ll play this year, and is great fun for veterans or newcomers to the genre."
TSA writes: Feeling a bit crabby at the lack of new soulslikes in the last 15 minutes? Well, Another Crab's Treasure is absolutely the answer!
I could not agree any more. I have been a big FPS fan since the original Doom but have felt that the FPS genre as been lacking something for a few years. I blame titles like Deus Ex and System Shock 2, they took the basic FPS mechanism and bolted a role-playing mechanic to them. Deus Ex also brought a decent stealth mechanic to the genre and didn't require you to shoot everything to complete levels. I expected these themes to continue and develop but FPS' on the whole continued with the basic FPS formula. I think the success of Portal was that it took an FPS engine, removed the shooting and added puzzle solving instead. It was like a blast of fresh air. If only FPS designers could start embracing new ideas and incorporate them into the genre I think it would result in a deeper and more rewarding experience. And as you said, it would result in less shooting.
Well said.
I'm still fond of shooting, but I'd definitely like the see the first-person genre expand its boundaries.
If you don't like FPSs don't play them or lobby designers to use first person perspective in other game types. FWIW, the original article is the exact opposite of me... I think generally first person perspective is great for adrenaline rush type of games and highly immersive games, so I find long breaks and cinematics in the action tedious.
If the breaks propel and tell a good story that is AWESOME (see COD4:MW single player) but, I don't want long unskippable CGI sequences. It's like you were playing a close basketball game and someone called a timeout and gave a five minute powerpoint presentation.
It's too run and gun anymore....I wish it was more tacticle and more swat/breach and clear type play. Where each player has a role and you running in a military type format, not this every man for himself style shooting.