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Joe Danger Breaks Even

Joe Danger sold 50,000 copies in its first week on sale when it launched mid-June. Impressive indeed for a team of just four (rather lovely) people.

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thesixthaxis.com
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piroh3206d ago

the game has scored 86 metascore from Metacritic and 87.20 from Gamerankings
this company is very clever and talented just like Media Molecule

PSfan093206d ago

well deserved, hello games

captain-obvious3206d ago

this was made by 3 guys
this was pretty much their first game

congtarts
they made a really good game

T9X693206d ago (Edited 3206d ago )

"this company is very clever and talented"

This game is a copy and paste of Trials HD, except dumbed down for casual players.

EDIT: I don't care if you believe me, have fun playing your kiddy version of a real game.

Bobets3206d ago

We believe you MR.single bubble.

Gambit073206d ago

Nobody Fukcs with Joe, buddy.

budbundystyles3206d ago

I logged on for the first time in months to bubbles you for that comment.

HolyOrangeCows3206d ago (Edited 3206d ago )

It's posts like that why you'll never be taken even remotely seriously (Along with ones like where you post the picture of your "PSTREE FANBBOIS ON N4G!" comment bubble on your PSN account).

You are an obsessed and delusional fanboy.

Bathyj3206d ago

Goddamn you're a whinney b*tch. Is that all you do?

Just be happy for these guys, they made a good game and its fun. So what if its derivative. Most things are.

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D4RkNIKON3206d ago (Edited 3206d ago )

Yeah not many games can say that, that's for sure. I am going to have to get this one when I get some money in my PSN wallet.

DA_SHREDDER3206d ago

broke even already? Hold on a minute. I thought Sony pays for their exclusives?

NYPunkster3206d ago (Edited 3206d ago )

Broke even on day one! Sold 50K in just the first week = 750,000

They don't need no stinking Live to make profit, PSN is all they need.

@da_shredder

who said this was a PSN exclusive?

+ Show (2) more repliesLast reply 3206d ago
TheColbertinator3206d ago

Nice work for just 4 devs.Reminds me of how Media Molecule and Jonathan Mak rose to the top with a small group

TheTeam063206d ago

Proof that it doesn't take a studio of developers in the thousands to develop a game that's fun and accepted by many.

And it doesn't involve guns! That's what I'm talking about! Spread the love, baby.

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